User:Qwertyxp2000/Sandbox: Difference between revisions
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{| class="wikitable" | |||
|+ 0-0-4 Favored Trade sellback value needed to break even after selling, without {{BTD6 mk|Better Sell Deals}}<!--<!--i.e. loss of favored1 divide by the bonus sellback (+4%, +8%, +12%), as a sum of these nums--> | |||
|- | |||
! Number of 0-0-4 !! Easy !! Medium !! Hard !! Impoppable | |||
|- | |||
| 1 (74%, +4%) || $TBA || $57,500 || $TBA || $TBA | |||
|- | |||
| 2 (78%, +8%) || $TBA || $81,810<!--81812.5--> || $TBA || $TBA | |||
|- | |||
| 3 (82%, +12%)|| $TBA || $95,105<!--95104.1667--> || $TBA || $TBA | |||
|} | |||
{| class="wikitable" | |||
|+ 0-0-4 Favored Trade sellback value needed to break even after selling, with {{BTD6 mk|Better Sell Deals}}<!--<!--i.e. loss of favored1 divide by the bonus sellback (+4%, +8%, +12%), as a sum of these nums--> | |||
|- | |||
! Number of 0-0-4 !! Easy !! Medium !! Hard !! Impoppable | |||
|- | |||
| 1 (79%, +4%)<!--e.g. 1860/.04--> || $TBA || $46,500 || $TBA || $TBA | |||
|- | |||
| 2 (83%, +8%)<!--e.g. 1860/.04+1505/.08--> || $TBA || $65,310<!--65312.5--> || $TBA || $TBA | |||
|- | |||
| 3 (87%, +12%)<!--e.g. 1860/.04+1505/.08+1150/.12--> || $TBA || $74,895<!--74895.8333--> || $TBA || $TBA | |||
|} | |||
Revision as of 07:45, 11 February 2026
| Number of 0-0-4 | Easy | Medium | Hard | Impoppable |
|---|---|---|---|---|
| 1 (74%, +4%) | $TBA | $57,500 | $TBA | $TBA |
| 2 (78%, +8%) | $TBA | $81,810 | $TBA | $TBA |
| 3 (82%, +12%) | $TBA | $95,105 | $TBA | $TBA |
| Number of 0-0-4 | Easy | Medium | Hard | Impoppable |
|---|---|---|---|---|
| 1 (79%, +4%) | $TBA | $46,500 | $TBA | $TBA |
| 2 (83%, +8%) | $TBA | $65,310 | $TBA | $TBA |
| 3 (87%, +12%) | $TBA | $74,895 | $TBA | $TBA |
Efficiency
Create a table specifying efficiency of Marketplace when given certain buffs
involve
More Valuable Bananas here plz
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |