Lead to Gold (BTD6): Difference between revisions
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{{Strategy needed|Elaborate the money-making use case, somewhat of the damage niche to Lead properties, and some more strategies to maximize use of Lead to Gold (including no lead-pop go near attack to not steal pop)}} | {{Strategy needed|Elaborate the money-making use case, somewhat of the damage niche to Lead properties, and some more strategies to maximize use of Lead to Gold (including no lead-pop go near attack to not steal pop)}} | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Lead to Gold is primarily used for | Lead to Gold is primarily used for gaining extra cash from Lead Bloons. It is much better in [[ABR|ABR rounds]] (specifically for Rounds 37 and 38)<!--r28 and r30 are too expensive vs normal Farms-->, [[Dreadbloon (BTD6)|Dreadbloon]] Boss Events, and [[List of rounds in Rogue Legends|Rogue Legends]] (especially since farms are less efficient), which contain modified rounds that spawn far more Leads than usual. To avoid stolen Lead pops, place the Alchemist at the beginning of the track and avoid other towers that pop Lead. | ||
The +9 bonus Lead damage is not | The +9 bonus Lead damage is not an effective way of damaging Dreadbloon. In niche situations it can be the cheapest option for getting just enough damage to beat DDTs. An uncrosspathed Lead to Gold is suitable, but 1-0-3 improves consistency against Leads. Skip 2-0-3 since it is actively harmful by granting lead popping to nearby towers. | ||
Lead to Gold | |||
===Lead to Gold income=== | ===Lead to Gold income=== | ||