Desperado (BTD6): Difference between revisions
→Strategy: Shortened the strategy section |
Qwertyxp2000 (talk | contribs) →Strategy: will move all that desperado extras into the strategy article but for now I just made a small change; the "crowd control" still should make sense across all its upgrades on path 3 while not impacting the fact that it's a short range shotgun that focuses on crowd control |
||
| Line 60: | Line 60: | ||
The middle path focuses more on long range group damage with a rifle. Deadeye and Bounty Hunter offer mid-game support against Ceramics, [[Take Aim]], and Bounty Hunter marking beefy single target blimps to double all Desperado damage against them. Golden Justice does incredible damage with infinite pierce, but its slow attack speed requires cleanup support. | The middle path focuses more on long range group damage with a rifle. Deadeye and Bounty Hunter offer mid-game support against Ceramics, [[Take Aim]], and Bounty Hunter marking beefy single target blimps to double all Desperado damage against them. Golden Justice does incredible damage with infinite pierce, but its slow attack speed requires cleanup support. | ||
The bottom path | The bottom path focuses on crowd control using a short range shotgun. It has high group damage and knockback, but is weak against single targets and DDTs, and it needs cleanup support to cover its slow attack speed. | ||
==Pre-release== | ==Pre-release== | ||