Healing Bloon: Difference between revisions
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'''Healing Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It heals all other Bloons on the player's side<!--"all other Bloons" is "all except itself"--> by 50 health when it is played. | '''Healing Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It heals all other Bloons on the player's side<!--"all other Bloons" is "all except itself"--> by up to 50 health when it is played. | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.1|section=y}} | {{BCS last updated|6.1|section=y}} | ||
*Healing Bloon excels in tempo decks, best deployed when there are large swarms of injured Bloons. The Bloon itself is a mild threat, but its On Play effect punishes opponents who rely on chip damage, especially after a board clear that didn't pop any Bloons. If the opponent tries to leak high-health Bloons, Healing Bloon can be used as a finisher. | *Healing Bloon excels in tempo decks, best deployed when there are large swarms of injured Bloons. The Bloon itself is a mild threat, but its On Play effect punishes opponents who rely on chip damage, especially after a board clear that didn't pop any Bloons. If the opponent tries to leak high-health Bloons, Healing Bloon can be used as a finisher. | ||
*Healing Bloon works best when combined with large amounts of Bloons with high and low | *Healing Bloon works best when combined with large amounts of Bloons with high and low Health, to force the opponent to avoid only focusing on single-target or groups, including Camo Bloons such as [[Camo Regrow Rainbow Bloon|Camo Regrow Rainbows]]. | ||
*Healing Bloon's healing effect is immediate, unlike [[Prince of Darkness (BCS)|Prince of Darkness]] which favors continuous healing. Both are often seen in tempo, and give more overall health than most cards that only increase health.<!--previously mentioned bembiggen comparison, but mentioning it on same line is confusing when they're on separate deck archetypes--> | *Healing Bloon's healing effect is immediate, unlike [[Prince of Darkness (BCS)|Prince of Darkness]] which favors continuous healing. Both are often seen in tempo, and give more overall health than most cards that only increase health.<!--previously mentioned bembiggen comparison, but mentioning it on same line is confusing when they're on separate deck archetypes--> | ||
*Compared to a [[Ceramic Bloon (BCS)|Ceramic Bloon]], the Healing Bloon has 50 less HP and costs 1 Gold more. | *Compared to a [[Ceramic Bloon (BCS)|Ceramic Bloon]], the Healing Bloon has 50 less HP and costs 1 Gold more. | ||