Return to Sender: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
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*Monkeys with On Play effects can be replayed if removed by Return to Sender. Of these Monkeys, this is best used for [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]], which in some cases is better than on a Bloon, and [[Thunder Druid]], for another board clear.
*Monkeys with On Play effects can be replayed if removed by Return to Sender. Of these Monkeys, this is best used for [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]], which in some cases is better than on a Bloon, and [[Thunder Druid]], for another board clear.
**[[Adora (BCS)|Adora]] players seeking to recycle or reuse their own Monkeys can use [[Salvation]], which is cheaper and has additional benefits, while saving Return to Sender for other uses.
**[[Adora (BCS)|Adora]] players seeking to recycle or reuse their own Monkeys can use [[Salvation]], which is cheaper and has additional benefits, while saving Return to Sender for other uses.
*If played while the opponent's hand is full, the card will not return, essentially removing it completely. However, this is never the case if used on the player's side, because playing Return to Sender would always give room to another card.
*If played while the opponent's hand is full, the card will not return, essentially removing it completely. However, this is never the case if used on the player's side, because playing Return to Sender would always give room to another card. Deleting an opponent's card is particularly impactful against long-term card wincons such as [[The Eternal]].
**In the case of any Bloon, such as [[The Eternal]], Return to Sender against a full enemy hand deletes that Bloon completely.
**Return to Sender acts as a true Bloon removal if the opponent's hand is full.
*Against a Return to Sender, be careful not to buff the same Bloon or Monkey too much. For instance, with multiple of the same Monkey, split [[Try this!]] across the Monkeys, and with Bloons avoid buffing the same bloon twice. Evading Return to Sender via delay reduction onto a Bloon to 0 (especially [[Quick Ready]]) can also work for decks equipped for this.
*Return to Sender can be used to open up a slot for another friendly Monkey, or to add room for a stolen Monkey via [[Expert Negotiator]].
*Return to Sender can be used to open up a slot for another friendly Monkey, or to add room for a stolen Monkey via [[Expert Negotiator]].
*Against a Return to Sender, be careful not to buff the same Bloon or Monkey too much. For instance, with multiple of the same Monkey, split [[Try this!]] across the Monkeys, and with Bloons avoid buffing the same bloon twice. Evading Return to Sender via delay reduction onto a Bloon to 0 (especially [[Quick Ready]]) can also work for decks equipped for this.
*Computer opponents, especially [[Dreadbloon (BCS)|Dreadbloon]], don't use Return to Sender effectively on your cards, who very often target the most expensive Monkey or the lowest delay Bloon with highest Health, don't single out scalers or Unique cards, and often don't think about the possibility of the affected card being re-played.
*Computer opponents, especially [[Dreadbloon (BCS)|Dreadbloon]], don't use this card effectively on your cards, who very often target the most expensive Monkey or the lowest delay Bloon with highest Health, don't single out scalers or Unique cards, and often don't think about the possibility of the affected card being re-played.


==Update history==
==Update history==