Turn: Difference between revisions
Qwertyxp2000 (talk | contribs) →Steps of a turn: messages during gameplay, also what about rise from mobyn |
Qwertyxp2000 (talk | contribs) |
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*When does the opponent's Mobyn's Rise trigger damage at end of the turn of mobyn's opponent?}} | *When does the opponent's Mobyn's Rise trigger damage at end of the turn of mobyn's opponent?}} | ||
===Start of turn=== | ===Start of turn=== | ||
#The turn counter increments (if on the first player's turn) | #The turn counter increments (if on the first player's turn), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent). | ||
#[[Badlands (BCS)|Badlands]] deals damage and [[Temporary Ammo]] disappears.<!-- the order is impossible to determine and it doesn't matter in this case --> | #[[Badlands (BCS)|Badlands]] deals damage and [[Temporary Ammo]] disappears.<!-- the order is impossible to determine and it doesn't matter in this case --> | ||
#All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload --> | #All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload --> | ||
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#Temporary Monkeys with no regular ammo left disappear. | #Temporary Monkeys with no regular ammo left disappear. | ||
#Monkeys that were stunned on a previous turn stop being stunned.<!-- stunned temporary monkeys remain stunned while they disappear from no normal ammo --> | #Monkeys that were stunned on a previous turn stop being stunned.<!-- stunned temporary monkeys remain stunned while they disappear from no normal ammo --> | ||
#All Bloons perform their advance step.{{fn|On an advance step, the Bloon stops being stunned if it was stunned on the previous turn, or attacks if at zero delay, or its delay counter decrements if not at zero delay and not [[Immobile]]. If the conditions are met to attack, the game will display the message "Bloons attack!".}} | #All Bloons perform their advance step.{{fn|On an advance step, the Bloon stops being stunned if it was stunned on the previous turn, or attacks if at zero delay, or its delay counter decrements if not at zero delay and not [[Immobile]]. If the conditions are met for Bloons to attack, the game will display the message "Bloons attack!", otherwise "Bloons advance" if any Bloon's delay counter is decremented.}} | ||
#The Storm advances. | #The Storm advances. | ||