Super Brittle (BTD6): Difference between revisions
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Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost. | Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost. | ||
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be | Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stacked with Embrittlement for a total of +5 damage. Elsewhere, the Bloon debuffs of Super Brittle are powerful, but remains more expensive than {{BTD6|Glue Storm}} which fulfills its de-lead and debuff role for less cost and without range restrictions. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]]. | ||
Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip through without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics more efficiently. The shards deal enough damage to produce a chain effect at shredding weaker Bloon groups. | Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip through without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics more efficiently. The shards deal enough damage to produce a chain effect at shredding weaker Bloon groups. | ||
5-2-0 is the recommended crosspath for CHIMPS, | 5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except for interaction with other Ice Monkeys or other freezing towers. Note that it attacks fast enough to create shards by itself, even without middle crosspath. | ||
==Update history== | ==Update history== | ||