Silas (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) Super brittle is notable enough with silas to be mentioned, also corrected missing frozen bonus at lvl15+ for cascade, and more research needed for coop interaction |
Qwertyxp2000 (talk | contribs) →Main attack: okay so this explains this weird moab 0.95 slow but other blimps not less sloa |
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*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds. | *If rimed, it freezes 3 layers of the Bloon for 2.5 seconds. | ||
*If rimed and frozen, it generates an explosion that deals 1 {{BTD6 dt|Cold}}-type damage and has 3 pierce, a radius of 12 units and deals +1 additional damage to already frozen Bloons caught in the explosion. | *If rimed and frozen, it generates an explosion that deals 1 {{BTD6 dt|Cold}}-type damage and has 3 pierce, a radius of 12 units and deals +1 additional damage to already frozen Bloons caught in the explosion. | ||
Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows {{BTD6|MOAB}}s by 5%, slows regular Bloons or other [[MOAB-Class Bloon]]s by 50%<!--slows regular Bloons by 50%, slows [[MOAB-Class Bloon]]s by 5%-->, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. | Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows {{BTD6|MOAB}}s by 5%, slows regular Bloons or other [[MOAB-Class Bloon]]s by 50%<!--slows regular Bloons by 50%, slows [[MOAB-Class Bloon]]s by 5%-->,{{fn|Due to an oversight, the modifier for MOAB-class speed is incorrectly written as <code>moabSpeedModifier: 0.95</code>, which actually stands for blue MOABs}} and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. | ||
This attack deals no base damage, but it is considered to have the {{BTD6 dt|Frigid}} damage type (allowing it to deal damage to Bloons afflicted with rime) and it can receive damage buffs. In this case the freeze effect is applied after the damage is dealt. | This attack deals no base damage, but it is considered to have the {{BTD6 dt|Frigid}} damage type (allowing it to deal damage to Bloons afflicted with rime) and it can receive damage buffs. In this case the freeze effect is applied after the damage is dealt. | ||