Dreadbloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Stage 3: oldest first i think for atk loss? |
Qwertyxp2000 (talk | contribs) →Stage 3: yes most of what I did is take advantage of crappy second ability AI |
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Stage 3 has an aggressive deck with many Monkey removals and various ways to lose lives. It's the hardest of the stages for most players, if not for Stage 2's constant Avalanches. It has [[Repercussions]] (×5), [[Return to Sender]] (×2), [[Bed Time]] (×3), and [[Bombs Away]] (×3). Removals aside, it has many Double Bloons (specifically [[Double Yellow Bloon]]s, [[Double Ceramic Bloon]]s, and [[Double Lead Bloon]]s), delay-health boosters ([[Booster Bloon]] and [[Improved Fortification]]), and three [[Fortify]]. | Stage 3 has an aggressive deck with many Monkey removals and various ways to lose lives. It's the hardest of the stages for most players, if not for Stage 2's constant Avalanches. It has [[Repercussions]] (×5), [[Return to Sender]] (×2), [[Bed Time]] (×3), and [[Bombs Away]] (×3). Removals aside, it has many Double Bloons (specifically [[Double Yellow Bloon]]s, [[Double Ceramic Bloon]]s, and [[Double Lead Bloon]]s), delay-health boosters ([[Booster Bloon]] and [[Improved Fortification]]), and three [[Fortify]]. | ||
Generally, the way to beat Stage 3 is to use a deck that has a variety of priced Monkeys to bait the sub-optimal removal of Monkeys, have healing cards to offset lost lives once the battle stabilizes, and drain Dreadbloon's resources while still surviving the initial aggression. | Generally, the way to beat Stage 3 is to use a deck that has a variety of priced Monkeys to bait the sub-optimal removal of Monkeys, bait sub-optimal use of its second ability, have healing cards to offset lost lives once the battle stabilizes, and drain Dreadbloon's resources while still surviving the initial aggression. | ||
==="Highest score"=== | ==="Highest score"=== | ||