Benjamin (Battles 2): Difference between revisions
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|description=Using his elite hacking skills, Benjamin can generate extra money for the cause. | |description=Using his elite hacking skills, Benjamin can generate extra money for the cause. | ||
|cost = | |cost =950 | ||
|xp scale =1 (type 2) | |xp scale =1 (type 2) | ||
|role 1 =Controller | |role 1 =Controller | ||
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==Mechanics== | ==Mechanics== | ||
===Cash generation=== | ===Cash generation=== | ||
Benjamin generates $ | Benjamin generates $75 for the player at the end of each [[round]]. This amount increases as Benjamin levels up. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Levels | !Levels | ||
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|- | |- | ||
!2–4 | !2–4 | ||
|$ | |$125 | ||
|- | |- | ||
!5–7 | !5–7 | ||
|$ | |$200 | ||
|- | |- | ||
!8–10 | !8–10 | ||
|$ | |$350 | ||
|- | |- | ||
!11–14 | !11–14 | ||
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|} | |} | ||
===Skimming=== | ===Skimming <!-- can be worded better but idk how -->=== | ||
'''Skimming''' unlocks at level 4. <section begin="skimming"/>It causes Benjamin to generate $1 | '''Skimming''' unlocks at level 4. <section begin="skimming"/>It causes Benjamin to generate $1 every other non-player sent [[Bloon]] spawns from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1.<section end="skimming"/> | ||
===Bank Hack=== | ===Bank Hack=== | ||
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==Abilities== | ==Abilities== | ||
{{Research|biohack lvl 19|section=y}} | |||
===Biohack=== | ===Biohack=== | ||
[[File:BTDB2 benjamin biohack icon aa.png|50px|right|Biohack icon]] | [[File:BTDB2 benjamin biohack icon aa.png|50px|right|Biohack icon]] | ||
'''Biohack''' unlocks at level 3. It grants a [[tower buff|buff]] to up to six towers that increases their base [[damage]] by + | '''Biohack''' unlocks at level 3. It grants a [[tower buff|buff]] to up to six towers that increases their base [[damage]] by +1 for 9 seconds. When the buff expires, all of the affected towers will receive a second effect that lasts for 2 seconds: for the duration, it freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving. It has a 40-second cooldown and an 10-second initial cooldown. | ||
This ability prioritizes the towers closest in proximity to Benjamin, ignoring all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s. | This ability prioritizes the towers closest in proximity to Benjamin, ignoring all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s. | ||
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|- | |- | ||
!13 | !13 | ||
|Now affects up to 8 towers, grants + | |Now affects up to 8 towers, grants +2 damage, and lasts for 15 seconds. | ||
|- | |- | ||
!19 | !19 | ||
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===Syphon Funding=== | ===Syphon Funding=== | ||
[[File:BTDB2 benjamin syphonfunds icon aa.png|50px|right|Syphon Funding icon]] | [[File:BTDB2 benjamin syphonfunds icon aa.png|50px|right|Syphon Funding icon]] | ||
'''Syphon Funding''' unlocks at level 10. It causes Bloons that spawn on the player's side over the next 17 seconds to be downgraded by one [[Bloon layer|layer]]. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can downgrade any number of all Bloons up to [[BFB (Battles 2)|BFB]], and up to 10 [[ZOMG (Battles 2)|ZOMG]]s. It has a | '''Syphon Funding''' unlocks at level 10. It causes Bloons that spawn on the player's side over the next 17 seconds to be downgraded by one [[Bloon layer|layer]]. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can downgrade any number of all Bloons up to [[BFB (Battles 2)|BFB]], and up to 10 [[ZOMG (Battles 2)|ZOMG]]s. It has a 60-second cooldown and no initial cooldown. At level 20, it can downgrade any number of [[DDT (Battles 2)|DDT]]s as well and its cooldown is reduced to 40 seconds. | ||
==Levels== | ==Levels== | ||