Special Poperations (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
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{{Strategy needed|What about door gunner, and some more stuff you can do with specpops?}}
{{Strategy needed|What about door gunner, and some more stuff you can do with specpops?}}
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
With improved income and lives, faster pickups, greater blowback, and reasonable DPS for its price range, Special Poperations stands out on Boss Events, especially Least Cash and Least Tiers settings. Its lack of initial cooldown for the Reposition also allows it to reposition valuable towers immediately for a sum of cash. Outside of income-generating modes, Special Poperations is decent in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and using Marine often for bursts of damage.
With improved income and lives, faster pickups, greater blowback, and reasonable DPS for its price range, Special Poperations stands out on Boss Events, especially Least Cash and Least Tiers settings. Its lack of initial cooldown for the Reposition also allows it to reposition valuable towers immediately for a sum of cash. Outside of income-generating modes, Special Poperations is decent in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and frequent use of Marine for bursts of damage.


{{BTD6 mk|Door Gunner}} is an important MK to allow for creative ways to improve the defense:
{{BTD6 mk|Door Gunner}} is an important MK to allow for creative ways to improve the defense:
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*[[Master Builder|Master Builder's]] Mega Sentries can be picked up for mobile DPS
*[[Master Builder|Master Builder's]] Mega Sentries can be picked up for mobile DPS


0-5-0 crosspath is usually sufficient, however 0-5-2 improves blowback and the Marine's DPS. 2-5-0 allows for micro-free blowback but is generally a downgrade in comparison to bottom crosspath.<!--"bottom path" is shove etc-->
0-5-0 crosspath is usually sufficient, however 0-5-2 improves blowback and the Marine's DPS. 2-5-0 allows for micro-free blowback and Marine placement but is generally a downgrade in comparison to bottom crosspath.<!--"bottom path" is shove etc-->


==Update history==
==Update history==