Super Brittle (BTD6): Difference between revisions

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Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stacked with Embrittlement for a total of +5 damage. Elsewhere, the Bloon debuffs of Super Brittle are powerful, but remains more expensive than {{BTD6|Glue Storm}} which fulfills its de-lead and debuff role for less cost and without range restrictions. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]].
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stacked with Embrittlement for a total of +5 damage. Elsewhere, the Bloon debuffs of Super Brittle are powerful, but remains more expensive than {{BTD6|Glue Storm}} which fulfills its de-lead and debuff role for less cost and without range restrictions. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]].


Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip through without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics more efficiently. The shards deal enough damage to produce a chain effect at shredding weaker Bloon groups.
Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups.


5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except for interaction with other Ice Monkeys or other freezing towers. Note that it attacks fast enough to create shards by itself, even without middle crosspath.
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except for interaction with other Ice Monkeys or other freezing towers. Note that it attacks fast enough to create shards by itself, even without middle crosspath.