Necromancer (Battles 2): Difference between revisions

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Necromancer is an effective cleanup option, however it should not be relied against large groups. Its pierce is consistent and has decent damage, making it suitable at chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles.  
Necromancer is an effective cleanup option, however it should not be relied against large groups. Its pierce is consistent and has decent damage, making it suitable at chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles.  


Preparing Necromancer in advance and keeping it is necessary, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. Newer players should appreciate it as a safeguard in Wizard strategies. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in Tack-Wizard loadouts.
Preparing Necromancer in advance and keeping it is necessary, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. Newer players should appreciate it as a safeguard. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in Tack-Wizard loadouts.


Crosspathing matters with Necromancer. 0-0-4 is sufficient, however 0-1-4 is preferred in general gameplay, with 0-2-4 only mattering to deter non-Purple rushes and feed graveyard (since Wall of Fire can't synergize with damage scaling from Necromancer). 1-0-4 matters on certain maps where undead Bloons have unreliable spawning, such as [[Garden]].
Crosspathing matters with Necromancer. 0-0-4 is sufficient, however 0-1-4 is preferred in general gameplay, with 0-2-4 only mattering to deter non-Purple rushes and feed graveyard (since Wall of Fire can't synergize with damage scaling from Necromancer). 1-0-4 matters on certain maps where undead Bloons have unreliable spawning, such as [[Garden]].