Larger Service Area (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) →Strategy: reordered larger service area stuff. don't remove the standalone engi part; early-game engi for things like ct boss where you wanna do engi earlygame carry till trap (only when farm and boat are not enabled, since those are more efficient to snowball) and wanna spend as little as possible for the 014 trap saveup, or sometimes maps like geared where that range is necessary, perhaps? also x2x necessity of range sentry erratic placement is unavoidable, and a problem |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Larger Service Area is preferred for its crosspathing benefits. [[Bloon Trap (BTD6)|Bloon Trap]] needs it to maximize income; traps can be repositioned to convenient locations that avoid the Engineer's nailgun from stealing pops, as well as manual trap collection. Extra range for the sentry deployment can sometimes be actively harmful, making sentry placement more erratic, but unavoidable for [[Deconstruction (BTD6)|Deconstruction]]. The standalone Larger Service Area is marginally useful to allow Engineer to target Bloons earlier. | |||
Bloon Trap | |||
Extra range for the sentry deployment can sometimes be actively harmful, | |||
==Update history== | ==Update history== | ||