Super Mines (BTD6): Difference between revisions
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'''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage, with +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 damage, with +500 Ceramic, and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6 seconds. | '''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage, with +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 damage, with +500 Ceramic, and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6.05 seconds. | ||
==Stats== | ==Stats== | ||
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{{Strategy needed|Something about bosses, freeplay, etc, and how to use it, and what else is credible}} | {{Strategy needed|Something about bosses, freeplay, etc, and how to use it, and what else is credible}} | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Super Mines does incredible damage for its cost despite its speed penalty, making it suitable for fighting Bosses. | Super Mines does incredible damage for its cost despite its speed penalty, making it suitable for fighting Bosses and high-HP Bloons. Unlike most Spike Factories, Super Mines can work well as a DPS tower that is placed near the front to maximize pierce and coverage against crowds and single-targets, as well as its napalm that does high enough chip damage to warrant this. It's still a good choice when placed at the back, as its mega explosions are large enough to still set off and apply napalm. | ||
Crosspathing is beneficial for Super Mines, and should be crosspathed unless the challenge is Least Tiers. Middle crosspaths are usually better for the increased rate, because bloon ramping may naturally cause mines to consume quickly. Bottom crosspaths are mostly reserved on [[Boss Rush]] to take full advantage of the start-of-round speed boost. | Crosspathing is beneficial for Super Mines, and should be crosspathed unless the challenge is Least Tiers. Middle crosspaths are usually better for the increased rate, because bloon ramping may naturally cause mines to consume quickly. Bottom crosspaths are mostly reserved on [[Boss Rush]] to take full advantage of the start-of-round speed boost. | ||