Bloon Master Alchemist (BCS): Difference between revisions
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'''Bloon Master Alchemist''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When played, a menu will prompt the player to pick a target Bloon into a [[Red Bloon (BCS)|Red Bloon]]. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a Strong Acid Pool | '''Bloon Master Alchemist''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When played, a menu will prompt the player to pick a target Bloon into a [[Red Bloon (BCS)|Red Bloon]]. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a [[Strong Acid Pool]] below the targeted Bloon. Only one of this card can be in the [[Card|Collection]]. | ||
The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the [[Tinkerton]] map from ''[[Bloons TD 6]]''. | The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the [[Tinkerton]] map from ''[[Bloons TD 6]]''. | ||
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*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | *[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | ||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep singling out every [[The Eternal]]. | *[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep singling out every [[The Eternal]]. | ||
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth | *In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 7 or less Gold are present. | ||
==Update history== | ==Update history== | ||