Long Reach (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Strategy: the never go for long reach should be specified that it's never unless you are gonna go smart spikes anyway. Also we must note that the range bonus nerfs long reach because it's still randomized and, you know, randomness is a pain in the backside |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Long Reach should never be used as a standalone upgrade or crosspath. Its range bonus is inferior to direct DPS increases of the top and middle crosspaths, | Long Reach should never be used as a standalone upgrade or crosspath without going for [[Smart Spikes (BTD6)|Smart Spikes]]. Its range bonus is inferior to direct DPS increases of the top and middle crosspaths, and its random spike placement makes its reliability worse. Its lifespan bonus is its only useful function, which Smart Spikes gets regardless. | ||
==Update history== | ==Update history== | ||