DDT (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) attempted to make this tips more of a "what to use to make it better", not a "list of stuff that works". We want to give sensible strategies that help the player, not make what seems like a trivia club (we got other websites for this). Also, I don't like how people say removal of "properties" when in actual fact the mechanics of the game only remove their immunities (thank goodness, otherwise that's gonna gut extra damage to X stuff) |
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**[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles, and all of these options add debuffs that cause Bloons to take extra damage. | **[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles, and all of these options add debuffs that cause Bloons to take extra damage. | ||
**[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve [[Bomb Shooter (BTD6)|Bomb Shooter]]s. | **[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve [[Bomb Shooter (BTD6)|Bomb Shooter]]s. | ||
**[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] | **[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] is fully reliable at countering Camo, Lead, and Black properties, but as an expensive support it should only be used if the other options suffer too much from downtime. | ||
*Some defenses that can handle normal DDTs are ineffective against Fortified DDTs, especially going into round 99 from 98 where abilities will often be on cooldown. | *Some defenses that can handle normal DDTs are ineffective against Fortified DDTs, especially going into round 99 from 98 where abilities will often be on cooldown. | ||