Psi (BTD6): Difference between revisions
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{{main strategy}} | {{main strategy}} | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.0|section=y}} | ||
Psi excels on Advanced and above maps, due to their higher value from leveling up faster, and their favored game mode is [[CHIMPS]]. Psi has no trouble on obstacle-heavy maps and can attack anywhere, but placement is still important for the Psychic Blast ability (try a [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] to roughly measure the ability's radius). During mid-game, Psi excels at eliminating 3 of 4 Ceramic children from MOABs (requires level 7), and reducing RBE from rounds, including dense rounds (level 10). They get significantly stronger once they're able to instakill MOABs and BFBs (levels 14 and 16, respectively). Their DDT and ZOMG instakills at level 20 are powerful, however requires [[Energizer (BTD6)|Energizer]] to feasibly obtain this level naturally. | Psi excels on Advanced and above maps, due to their higher value from leveling up faster, and their favored game mode is [[CHIMPS]]. Psi has no trouble on obstacle-heavy maps and can attack anywhere, but placement is still important for the Psychic Blast ability (try a [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] to roughly measure the ability's radius). During mid-game, Psi excels at eliminating 3 of 4 Ceramic children from MOABs (requires level 7), and reducing RBE from rounds, including dense rounds (level 10). They get significantly stronger once they're able to instakill MOABs and BFBs (levels 14 and 16, respectively). Their DDT and ZOMG instakills at level 20 are powerful, however requires [[Energizer (BTD6)|Energizer]] to feasibly obtain this level naturally. | ||
Psychic Blast is helpful for controlling crowds, especially weaker crowds, but too slow to be beneficial for constant use and Psi's own cleanup. Level 10 helps them excel at deleting RBE on demand. | |||
Despite being a heavy RBE remover, Psi is not the best synergy with [[Perma-Spike (BTD6)|Perma-Spike]]<!--not terrible, just not the best--> because Psi ruins end-of-round stalls, but can still stall out rounds to a small extent. | |||
==Update history== | ==Update history== | ||