Riptide Champion: Difference between revisions

verify new projectile speed
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{{outdated}}
{{outdated|Lifespan stuff (like calcing the main damage when max distance)}}
{{BTD6 upgrade info
{{BTD6 upgrade info
| id = Riptide Champion
| id = Riptide Champion
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==Mechanics==
==Mechanics==
===Trident===
===Trident===
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2 seconds projectile lifespan. It has a projectile speed of 100.  
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8181 seconds projectile lifespan. It has a projectile speed of 100.  


With [[Trident Swiftness]] (2-3-0), projectile speed increases to 150 but lasts 1.3333 seconds, resulting in about<!--rounding issues, hence not quote-on-quote exact--> the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.
With [[Trident Swiftness]] (2-3-0), projectile speed increases to 150 but lasts 1.2121 seconds, resulting in about<!--rounding issues, hence not quote-on-quote exact--> the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{outdated|section=y|v52.0 rework not only buffed cost but lowered its max damage by lowering its lifespan to 1.81s or something}}
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}}
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}}
{{BTD6 last updated|51.0|section=y}}
{{BTD6 last updated|51.0|section=y}}