Symphonic Resonance: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.0|section=y}} | ||
Symphonic Resonance allows stalling of smaller blimps into a focused area, which also aids low-range, radial towers to focus on the tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. | Symphonic Resonance allows stalling of smaller blimps into a focused area, which also aids low-range, radial towers to focus on the tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. The improved max instant DoT trigger damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics. | ||
Top crosspath is often preferred for the faster pickup rate, which improves consistency against DDTs. The extra +2 pierce does allow more pickup at once, but it's not much of a bonus otherwise. | Top crosspath is often preferred for the faster pickup rate, which improves consistency against DDTs. The extra +2 pierce from 0-1-5 does allow more pickup at once, but it's not much of a bonus otherwise. 0-2-4 is no different from 0-1-4 other than larger freezing tridents. | ||
==Update history== | ==Update history== | ||