Symphonic Resonance: Difference between revisions

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Symphonic Resonance allows stalling of smaller blimps into a focused area, which also aids low-range, radial towers to focus on the tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. The improved max instant DoT trigger damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics.
Symphonic Resonance allows stalling of smaller blimps into a focused area, which also aids low-range, radial towers to focus on the tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. The improved max instant DoT trigger damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics.


Top crosspath is often preferred for the faster pickup rate, which improves consistency against DDTs. The extra +2 pierce from 0-1-5 does allow more pickup at once, but it's not much of a bonus otherwise. 0-2-4 is no different from 0-1-4 other than larger freezing tridents.
Top crosspath is often preferred for the faster pickup rate, which improves consistency against DDTs. The extra +2 pierce from 0-1-4 does allow more pickup at once, but it's not much of a bonus otherwise. 0-2-4 is no different from 0-1-4 other than larger freezing tridents.


==Update history==
==Update history==

Revision as of 16:59, 4 December 2025

Symphonic Resonance
Portrait of Symphonic Resonance
Icon of Symphonic ResonanceHypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point.
Tower Mermonkey — Path 3 — Tier 4
XP cost 14,500
Cash cost $6,460 — Easy
$7,600 — Medium
$8,210 — Hard
$9,120 — Impoppable

Symphonic Resonance is the Mermonkey's path 3 tier 4 upgrade in Bloons TD 6. Its trances now can pull MOABs and DDTs (pierce penalty +2 for MOABs and +3 for DDTs), has 10 pierce (12 with 0-1-4) instead of 4, no longer has +1 pierce penalty versus Ceramics, and increases the maximum damage of the instant DoT trigger from 50 to 125. It also can summon a totem within its range to alter the default location of the trance. Its default range also increases from 28 to 32.

Mechanics

Trance

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify if pierce really can overflow with symphres pierce penalties

The mechanics are almost identical to Alluring Melody, besides the following:

  • Capacity to target MOABs and DDTs, at +2 and +3 pierce penalty, respectively
  • Increased pierce, from 5 to 10
  • The lack of Ceramic pierce penalty
  • Increased base range, from 28 to 32. On water, its range increases from 37.8 to 43.2 range
  • Increased maximum instant DoT trigger, from 50 to 125
  • No longer pauses the trident attack

Like Alluring Melody, Symphonic Resonance can grab MOABs and DDTs even if its pierce would overflow.

Totem

The totem can be placed on any valid location not obscured by obstacles, and can even be placed on void regions. Its range is shared by the parent Symphonic Resonance. Upon disabling, the Totem button undergoes a 6-second cooldown, and this cooldown doesn't pause between rounds. The totem is not enabled by default. The totem is allowed to be picked up by Special Poperations's Door Gunner Door Gunner.

Stats

For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range32 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.2s
Offset (X, Y, Z)
-0.5, 3.4, 10.4
TargetingDepends on targeting option
Targeting range32 units
Projectile
Pierce2
Speed200 units/s
Seeking distance80 units
Seeking angle360°
Seeking rotation speed260 °/s
Lifespan1s
Radius1 unit
Splash
Pierce9
Max pierce9
Damage2
Damage typeShatter
Lifespan0.05s
Radius4 units
  • Ignores blockers
Buff when in water
Range modifier×1.35
Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Trance totem

Tower
Display range32 units
Footprint radius8 units
Trance attack
Cooldown12s
Offset (X, Y, Z)
0, 0, 0
TargetingFirst
Targeting range32 units
Filters
  • Cannot target BFBs
  • Cannot target ZOMGs
  • Cannot target BADs
  • Ignores blockers
Projectile
Pierce12
BFB pierce penalty+3
DDT pierce penalty+3
MOAB-Class pierce penalty+2
Lifespan6s
Radius32 units
Rehit interval0.3s
Refresh pierce interval0.3s
Filters
  • Cannot hit BFBs
  • Cannot hit ZOMGs
  • Cannot hit BADs
  • Ignores blockers
  • Removes Camo
Trance
Damage typePlasma
Multiplier×3
Multiplier for MOAB-Class×1
Duration6s
Cooldown4s

1-0-4

Attack
Cooldown1.2s → 0.96s

Trance totem

Trance attack
Projectile
Rehit interval0.3s → 0.27s
Refresh pierce interval0.3s → 0.27s

2-0-4

Attack
Cooldown0.96s → 0.66s
Projectile
Speed200 units/s → 300 units/s
Seeking rotation speed260 °/s → 390 °/s
Lifespan1s → 0.6667s

Trance totem

Trance attack
Projectile
Rehit interval0.27s → 0.234s
Refresh pierce interval0.27s → 0.234s
Trance
Multiplier×3 → ×4.5
Multiplier for MOAB-Class×1 → ×1.5

0-1-4

Attack
Projectile
Pierce2 → 3
Splash
Pierce9 → 12
Max pierce9 → 12

Trance totem

Trance attack
Projectile
Pierce12 → 14

0-2-4

Attack
Splash
Freeze
Multiplier×0
Duration0.5s
Layers4

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $8,825 $10,380 $11,210 $12,455 $6,178 $7,266 $7,847 $8,719
1-0-4 $8,950 $10,530 $11,370 $12,635 $6,265 $7,371 $7,959 $8,845
2-0-4 $9,160 $10,780 $11,640 $12,935 $6,412 $7,546 $8,148 $9,055
0-1-4 $8,995 $10,580 $11,425 $12,695 $6,297 $7,406 $7,998 $8,887
0-2-4 $9,185 $10,805 $11,670 $12,965 $6,430 $7,564 $8,169 $9,076

Strategy

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See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 52.0

Symphonic Resonance allows stalling of smaller blimps into a focused area, which also aids low-range, radial towers to focus on the tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to Giant Condor, a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as Embrittlement. The improved max instant DoT trigger damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics.

Top crosspath is often preferred for the faster pickup rate, which improves consistency against DDTs. The extra +2 pierce from 0-1-4 does allow more pickup at once, but it's not much of a bonus otherwise. 0-2-4 is no different from 0-1-4 other than larger freezing tridents.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. Mermonkey’s trance was extremely powerful against MOABs but limited against regular Bloons, so we’ve shifted prices apart & improved T3 while raising the cost of T4 to a more appropriate level.
— Update notes
  • Nerf Upgrade cost increased ― $4,600 → $7,600
    • Nerf Overall cost increased by $2,075 (due to cost changes for previous tiers)
  • Buff Echosense: maximum stack count increased ― 5 → 10
    • Note: This means the maximum range buff has increased from +30% to +60%
  • Buff Totem: can now be redeployed by Support Chinook
  • Totem: should save location correctly on moving platforms (bug fix)
  • Buff Trident: projectile lifespan increased ― 0.5s → 1s
0-1-4, 0-2-4
  • Buff Sharper Prongs now increases pierce of allure by +1
Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now.
— Update notes
  • Nerf Trance: Cooldown increased ― 3s → 4s
    • Note: Does not apply to The Final Harmonic
  • Nerf Trance: Effect no longer triggers on MOAB-Class Bloons if there are no small Bloons in range (bug)
  • Buff Trance: Can again target MOAB-Class Bloons with no small Bloons present (bug fix)
  • Neutral Totems should no longer be considered overclock targets (bug fix)
Symphonic Resonance is too expensive to be considered as a de-camo choice so this effect is moving into Alluring Melody, Symphonic Resonance itself is far too powerful right now so the ability to grab BFBs is being removed.
— Update notes
  • Nerf Trance: No longer targets BFBs
    • Note: Does not affect xx5
0-1-4, 0-2-4
  • Buff Trance: Pierce increased ― 5 → 6
[...] Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this
— Update notes
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Echosense Network now works with Mermonkeys converted by Total Transformation
  • Buff Trance: Damage over time detonation can now trigger again on already tranced Bloons
    • Note: X-X-5 unchanged.
  • Nerf Trance: Damage over time detonation damage limit reduced ― 500 → 125
    • Note: X-X-5 unchanged.
Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
  • Buff Trance: Pierce increased ― 4 → 8
0-1-4, 0-2-4
  • Buff Trance: Pierce increased ― 6 → 10
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
  • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Trance: Pierce increased ― 8 → 10
0-1-4, 0-2-4
  • Buff Trance: Pierce increased ― 10 → 12
  • Buff Trance: Pierce increased ― 10 → 12
    • Stacks with X-1-X Sharper Prongs crosspath ― 12 → 14
  • Nerf Range bonus per stack reduced ― +10% → +7.5%
    • Note: Maximum range bonus decreased from +100% to +75%
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Assets

In other languages

This section was last updated for: version 48.0
Name
Language Text Notes
Arabic الرنين السيمفوني
Danish Symfonisk resonans
German Symphonische Resonanz
Spanish Resonancia sinfónica
Spanish (Latin America) Resonancia sinfónica
Finnish Sinfoninen resonanssi
French Résonance symphonique
Italian Risonanza sinfonica
Japanese 共鳴シンフォニー
Korean 조화의 공명
Dutch Symfonische resonantie
Norwegian Symfonisk gjenklang
Polish Symfonia dźwięków
Portuguese (Brazil) Ressonância Sinfônica
Russian Симфонический резонанс
Swedish Symfonisk resonans
Thai รีโซแนนซ์ซิมโฟนี
Turkish Senfonik Rezonans
Chinese (simplified) 交响共鸣
Chinese (traditional) 和聲共鳴
Description
Language Text Notes
Arabic يمكن أن تؤثر النغمة التنويمية على البالونات والتمويه الشريطي ذات الطبقة المنخفضة من فئة MOAB. يمكن ضبطها على صدى من نقطة قريبة.
Danish Hypnotisk melodi kan påvirke bloons af MOAB-klasse på lavt niveau. Kan indstilles til at give et ekko fra et nærliggende punkt.
German Hypnotischer Song kann die Bloons der MOAB-Klasse mit niedriger Stufe beeinträchtigen. Kann von einem nahegelegenen Punkt auf Echo eingestellt werden.
Spanish Una melodía hipnótica que puede afectar a los bloons clase MOAB de nivel bajo. Se puede configurar para que haga eco en un punto cercano.
Spanish (Latin America) La melodía hipnótica afecta a los bloons clase MOAB de bajo nivel. Se puede colocar el eco en un punto cercano.
Finnish Hypnoottinen sävel voi vaikuttaa matalan MOAB-luokan blooneihin. Voidaan asettaa kaikumaan läheisestä pisteestä.
French La mélodie hypnotique peut toucher les Bloons de classe MOAB de niveaux inférieurs. Peut être installée pour résonner à partir d’un endroit à proximité.
Italian Il suono ipnotico può avere effetti sui bloon di classe MOAB di livello basso. Può essere impostata per fare eco da un punto vicino.
Japanese 催眠術のような音色で低級のMOAB級ブルーンに影響を与える。付近の地点からエコーを出すように設定できる。
Korean 노래의 최면 효과가 낮은 등급의 MOAB급 풍선에게도 적용됩니다. 가까운 거리에서라면 메아리칠 수도 있습니다.
Dutch De hypnotische melodie raakt lage MOAB-klasse Bloons. Kan als echo in de buurt worden herhaald.
Norwegian Hypnotisk melodi kan påvirke bloons av MOAB-klasse på lavt nivå. Kan angis som ekko fra et punkt i nærheten.
Polish Hipnotyczna melodia wpływa również na niższej klasy MOAB-y. Można ustawić, by wypływała z wybranego miejsca w pobliżu.
Portuguese (Brazil) Melodia hipnótica que pode afetar Bloons Classe MOAB de nível baixo. Pode fazer eco de um ponto próximo.
Russian Гипнотическая мелодия действует на низкоуровневые MOAB. Может отразиться эхом от ближайшей точки.
Swedish Hypnotisk melodi kan påverka Bloons på de lägre MOAB-klassnivåerna. Kan ställas in till att ge eko från en punkt i närheten.
Thai ทำนองสะกดจิตที่ส่งผลต่อบลูนคลาส MOAB ระดับล่าง สามารถตั้งให้สะท้อนจากจุดใกล้เคียงได้
Turkish Hipnotize eden melodi, düşük kademeli MOAB Sınıfı Bloon'ları etkileyebilir. Yakındaki bir noktadan yankılanacak şekilde ayarlanabilir.
Chinese (simplified) 催眠曲调可影响低级MOAB级气球。可设置为从附近点发出回声。
Chinese (traditional) 催眠曲調可影響低階MOAB級氣球。可設定從某個位置產生回聲。