Herald of Everfrost: Difference between revisions

Activated Ability: need mentioning because other effects can affect them
Qwertyxp2000 (talk | contribs)
Can some verify if this particular double restriction exists? The once per boss skull limit probably more likely is just the effectiveness limit of skull skip, but i dunno
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* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and inflicting a debuff that causes Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and inflicting a debuff that causes Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.


Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds. BADs and Bosses are also frozen, but for only 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects of up to one skull per Boss tier are [[#Activated Ability|skipped completely]], but thaws the Boss early. It has a cooldown of 128 seconds, and can only be used once per round and once per Boss skull.
Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds. BADs and Bosses are also frozen, but for only 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects of up to one skull per Boss tier are [[#Activated Ability|skipped completely]], but thaws the Boss early. It has a cooldown of 90 seconds, and can only be used once per round.


==Mechanics==
==Mechanics==