Pop and Awe (BTD6): Difference between revisions
Undo revision 105377 by Mariocraze14 (talk) There is no relation except both are DoT screen clears. Firestorm gives Heat it Up while PAA stuns. Different strategies altogether, not alternative. Tag: Undo |
Qwertyxp2000 (talk | contribs) No edit summary |
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'''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces Artillery Battery's Bombardment ability with a new ability named Pop and Awe that stuns all Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon|Bosses]], while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies [[Burny Stuff (BTD6)|Burny Stuff]] that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds. | '''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces Artillery Battery's Bombardment ability with a new ability named Pop and Awe that stuns all Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon|Bosses]], while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies [[Burny Stuff (BTD6)|Burny Stuff]] that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds. | ||
Pop and Awe also gains a permanent 4× attack speed compared to [[Artillery Battery (BTD6)|Artillery Battery]] (with the ability inactive). In addition, bonus damage against stunned targets is increased +2 → +8, and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]]'s damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all [[Artillery Battery (BTD6)|Artillery Batteries]] +1 BAD/Boss damage but it does not give this buff to itself. | Pop and Awe also gains a permanent 4× attack speed compared to [[Artillery Battery (BTD6)|Artillery Battery]] (with the ability inactive). In addition, bonus damage against stunned targets is increased (+2 → +8), and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]]'s damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all [[Artillery Battery (BTD6)|Artillery Batteries]] +1 BAD/Boss damage but it does not give this buff to itself. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|52.1|section=y}} | ||
Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]]. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]]. | Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]], provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]]. | ||
The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has inferior damage and consistency. | The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has inferior damage and consistency.<!--takes too long for the 20 DoT/1.5s to do more damage than it would take for +1 damage, also the pierce and blast REALLY matters for p&a in particular, and ability also takes too long for consistent damage. there's finalharmonic but there's better synergies like solver--> | ||
==Update history== | ==Update history== | ||