ZOMG (BTD6): Difference between revisions

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==Tips==
==Tips==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
{{strategy needed}}
{{strategy needed|Practical tips for dealing with ZOMGs}}
*ZOMGs are less vulnerable to certain stuns and slows, have a lot of health, but are slow themselves. They're generally more threatening when within large groups of MOAB-Class Bloons, mainly in hyperdense<!--yes, people in the Bloons community use that term without bwikified neologismings--> rounds (e.g. rounds 94, 96, 98).
*ZOMGs are less vulnerable to certain stuns and slows, have a lot of health, but are slow themselves. They're generally more threatening when packed inside large groups of MOAB-Class Bloons, mainly in hyperdense<!--yes, people in the Bloons community use that term without bwikified neologismings--> rounds (e.g. rounds 94, 96, 98). More often, it's the insides of a ZOMG that are more threatening than its high health alone.
*[[MOAB Press (BTD6)|MOAB Press]], despite its reduced pushback amount on ZOMGs, is an effective choice at stalling ZOMGs. With 0-2-4 crosspath, two of them are enough to prevent the ZOMG from moving forward.
*[[MOAB Press (BTD6)|MOAB Press]], despite its reduced pushback amount on ZOMGs, is an effective choice at stalling ZOMGs. With 0-2-4 crosspath, two of them are enough to prevent the ZOMG from moving forward.
*[[MOAB Shove (BTD6)|MOAB Shove]] is a cheap way to slow ZOMGs, being more effective with fewer blimps on a lane.


==Skins==
==Skins==