ZOMG (BTD6): Difference between revisions
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==Tips== | ==Tips== | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
{{strategy needed}} | {{strategy needed|Practical tips for dealing with ZOMGs}} | ||
*ZOMGs are less vulnerable to certain stuns and slows, have a lot of health, but are slow themselves. They're generally more threatening when | *ZOMGs are less vulnerable to certain stuns and slows, have a lot of health, but are slow themselves. They're generally more threatening when packed inside large groups of MOAB-Class Bloons, mainly in hyperdense<!--yes, people in the Bloons community use that term without bwikified neologismings--> rounds (e.g. rounds 94, 96, 98). More often, it's the insides of a ZOMG that are more threatening than its high health alone. | ||
*[[MOAB Press (BTD6)|MOAB Press]], despite its reduced pushback amount on ZOMGs, is an effective choice at stalling ZOMGs. With 0-2-4 crosspath, two of them are enough to prevent the ZOMG from moving forward. | *[[MOAB Press (BTD6)|MOAB Press]], despite its reduced pushback amount on ZOMGs, is an effective choice at stalling ZOMGs. With 0-2-4 crosspath, two of them are enough to prevent the ZOMG from moving forward. | ||
*[[MOAB Shove (BTD6)|MOAB Shove]] is a cheap way to slow ZOMGs, being more effective with fewer blimps on a lane. | |||
==Skins== | ==Skins== | ||