Avenger: Difference between revisions

Qwertyxp2000 (talk | contribs)
I misread the patch notes, doh
Qwertyxp2000 (talk | contribs)
→Strategy: idk you try this tower, but the old section kinda felt excessive now that avenger got massive buffs that improve it so much in knockback and cost. I used avenger for ct least cash before pre52 and it was meh at best even with alch, r63 us tough even on bazaar
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==Strategy==
==Strategy==
{{outdated|v52.0 knockback and price buffs. Is it now more comparable to Press if say you put it in ptraining or pment?}}
{{outdated|v52.0 knockback and price buffs. Is it now more comparable to Press if say you put it in ptraining or pment?}}
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Avenger is a knockback-focused tower with low pierce, short range, and medium downtime between knockback attacks, and is generally quite weak. Since its knockback is a speed multiplier, it lacks much synergy with other slowdown effects, but it does want a {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}} for better pierce and enjoys speed buffs in general.
Avenger is somewhat weak for its cost without pierce buffs such as [[Primary Training (BTD6)|Primary Training]], having average damage and MOAB-class knockback for its cost. Since its knockback is a speed multiplier, it lacks much synergy with other slowdown effects, but it does want a {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}} for better pierce and enjoys speed buffs in general. The shotgun's low range, pierce, and damage demands multiple buffs including {{BTD6|Berserker Brew}} to become a viable midgame carry, worsens consistency if it doesn't follow straight lines, and still struggles to dense rounds.


With 2-0-4 in late game, Avenger can be placed some distance away from the track. This prevents it from targeting {{BTD6|Ceramic Bloon}}s, but the larger size of blimps lets it attack them while benefiting from a much larger {{BTD6|Quickdraw}} boost, since that depends not on the nearest targetable point but the center of the nearest bloon while here there are no bloons even in range. Since its knockback is just as strong against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s, it should focus on stalling the strongest bloons to make the most of its low pierce. Setting on Strong usually accomplishes that.
If only used for MOAB-class knockback, Avenger's shotgun range can be positioned just far enough from the track to avoid targeting {{BTD6|Ceramic Bloon}}s but only target the large hitboxes of MOAB-class, particularly for the {{BTD6|Quickdraw}} benefits. Since its knockback is just as strong against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s, it should focus on stalling the strongest bloons to make the most of its low pierce. Setting on Strong usually accomplishes that. {{BTD6|Acidic Mixture Dip}} buffs wear off too quickly for Avenger to beat {{BTD6|DDT}}s, but blimp debuffs such as {{BTD6|Glue Strike}} are reliable.


With max Wanderer stacks, some Nomad bonus, and Quickdraw near the edge of range, as well as Berserker Brew and {{BTD6|Jungle Drums}}, the tower can reach shotgun burst cooldown of 0.75 seconds, which lets its knockback match {{BTD6|MOAB Glue}}'s slowdown<!-- Each burst stalls blimps by 0.44 seconds of their movement, 0.44 / (0.75 + 0.4) ~ 38% reduced speed -->. Managing anything better generally requires low enough blimp density for [[Standoff]] to activate. While this is much more expensive, restrictive on placement, and low pierce than most slowdown options, it also provides damage. However, its damage is mediocre against dense rounds where its knockback is most valuable and is too low to function well as a mid-game carry, even with Alch buffs, thanks to low range. Since each pistol and shotgun shot uses its own {{BTD6|Acidic Mixture Dip}} charge, the tower also struggles to keep AMD stacks even with multiple AMDs, making it useless against DDTs.
Its life loss reduction effect is generally hard to use, especially as {{BTD6|Ceramic Bloon}}s become more prevalent in mid-game. It can be used as a last resort for leaks in the mid-game, but never for making income.<!--people prior to nomad cash stack formerly used xx4 for money-->


Its life loss reduction effect is generally hard to use, especially as {{BTD6|Ceramic Bloon}}s become more more prevalent in mid-game. It can be used as a last resort for leaks in the mid-game, but never for making income.<!--people prior to nomad cash stack formerly used xx4 for money-->
2-0-4 is the preferred crosspath, as it directly increases knockback uptime to improve its support role, and is much more effective at boosting its poor single target damage at long range as well. 0-2-4 gets more damage at close range via crits and has natural camo detection, but camo detection can actually hurt Avenger late game due to a lack of DDT damage.
 
2-0-4 is the preferred crosspath, as it directly increases knockback uptime to improve its support role, and is much more effective at boosting its poor single target damage with a higher max damage at long range as well. 0-2-4 gets more damage at close range via crits and has natural camo detection, but camo detection can actually hurt Avenger late game due to a lack of DDT damage.


==Update history==
==Update history==