Herald of Everfrost: Difference between revisions

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Not sure about avatar of wrath, it does well, also I might go test the shatter theory myself
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The Herald of Everfrost's attacks will alternate between three Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally.
The Herald of Everfrost's attacks will alternate between three Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and inflicting a debuff that causes Bloons to take +10 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, temporarily stops Lead immunities, and inflicting a debuff that causes Bloons to take +10 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.


Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds, and can only be used once per round. It can be used multiple times per Boss skull, but can only cancel the effects of one skull per Boss tier.
Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds, and can only be used once per round. It can be used multiple times per Boss skull, but can only cancel the effects of one skull per Boss tier.
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The Ice Lance Beam is an infinite [[pierce]] beam that creates a burst of 6 shards passively as it travels. Affected [[Bloon|Bloons]] are [[Freeze|frozen]] and given an "icicle" mutator that [[Damage|damages]] other Bloons nearby. The shard bursts are affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Ice Lance Beam itself<!--not the shards or the icicle mutator--> also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It's not affected by {{BTD6 mk|Big Cryo Blast}}.
The Ice Lance Beam is an infinite [[pierce]] beam that creates a burst of 6 shards passively as it travels. Affected [[Bloon|Bloons]] are [[Freeze|frozen]] and given an "icicle" mutator that [[Damage|damages]] other Bloons nearby. The shard bursts are affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Ice Lance Beam itself<!--not the shards or the icicle mutator--> also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It's not affected by {{BTD6 mk|Big Cryo Blast}}.


Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]], and removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties and lead immunity. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons, including BADs and Bosses, and causes them to take +10 damage from all attacks and +40 additional damage (total of +50) from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage (Including Monkeys affected by the Hot Magic Monkey Knowledge). BADs and Bosses receive a visual effect to indicate that they are debuffed, but do not slow down. Additionally, Snowstorm Roar causes Blastapopoulos to lose 6,000 Heat. {{BTD6 mk|Hypothermia}} does not increase duration of the freeze or debuff.
Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]], and removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties and lead immunity. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons, including BADs and Bosses, and causes them to take +10 damage from all attacks and +40 additional damage (total of +50) from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage (including Monkeys affected by the {{BTD6 mk|Hot Magic}} Monkey Knowledge). BADs and Bosses receive a visual effect to indicate that they are debuffed, but do not slow down. Additionally, Snowstorm Roar causes Blastapopoulos to lose 6,000 Heat. {{BTD6 mk|Hypothermia}} does not increase duration of the freeze or debuff.


{{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}}
{{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}}
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{{strategy needed}}
{{strategy needed}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|52.1|section=y}}
Herald of Everfrost is a cheap but very effective supporting Paragon. It's not meant to be main damage, instead its main value comes from its massive +10 damage to debuffed Bloons (the Cold bonus can be useful with [[Popseidon|Popseidon]] and EXTREMELY powerful with Bloonjitsus + Shinobi spam and Avatar of Wrath with the Hot Magic Monkey Knowledge) and capability to skip Boss skulls. Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its max usages per round and has an extremely long cooldown. Regardless, it's a must-have for deep Freeplay, including CHIMPS Freeplay.
Herald of Everfrost is a cheap but very effective supporting Paragon. It's not meant to be main damage, instead its main value comes from its massive +10 damage to debuffed Bloons (the Cold bonus can be useful with [[Popseidon|Popseidon]]) and capability to skip Boss skulls. Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its max usages per round and has an extremely long cooldown. Regardless, it's a must-have for deep Freeplay, including CHIMPS Freeplay. It's extremely powerful with towers that attack quickly and shoot multiple projectiles, such as Bloonjitsus + Shinobi spam.


The delay between its supporting capabilities can be a concern in time-sensitive scenarios. Notably, Fimbulwinter's long delay makes it much harder to time. In Boss Events, especially Timed Boss, time the ability just a second before the round begins so it can affect the Boss almost immediately (all Bosses have a 3-second delay before summoning). The Snowstorm Roar is also impacted to a lesser extent, since the time between BADs and Bosses entering and receiving the debuff can be long enough to be a concern.
The delay between its supporting capabilities can be a concern in time-sensitive scenarios. Notably, Fimbulwinter's long delay makes it much harder to time. In Boss Events, especially Timed Boss, time the ability just a second before the round begins so it can affect the Boss almost immediately (all Bosses have a 3-second delay before summoning). The Snowstorm Roar is also impacted to a lesser extent, since the time between BADs and Bosses entering and receiving the debuff can be long enough to be a concern.