Deadeye: Difference between revisions
Overclockbtd (talk | contribs) mNo edit summary |
Qwertyxp2000 (talk | contribs) https://www.reddit.com/r/btd6/s/ce2VOwktlL beast no handle deadeye buff (or just any temp range buff for range). Also, it's recommended to have paragraphs for the overall perception, the deadeye spam, and take aim synergy discussion, and crosspathing. Unlike spalls or something, there's a LOT to explore in deadeye that one paragraph won't feasible alone |
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The rifle attack has 80 [[range]], 4 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 10 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | The rifle attack has 80 [[range]], 4 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 10 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | ||
Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread | Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Elaborate more about why Deadeye spam is so good and how to use it optimally. Are you supposed to use pex strategy?}} | {{Strategy needed|Elaborate more about why Deadeye spam is so good and how to use it optimally. Are you supposed to use pex strategy?}} | ||
{{BTD6 last updated|52. | {{BTD6 last updated|52.2|section=y}} | ||
Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Its Take Aim ability can help counter difficult situations temporarily, allowing the target tower to reach more Bloons with better accuracy, and clear away Camos that Deadeye cannot alone. The rifle should be aimed far away to maximize crit chances and avoid the pistol; the pistol is worse at anything but exactly one target. | |||
Deadeye can also be spammed inside the range of [[Primary Mentoring (BTD6)|Primary Mentoring]] for bursts of damage; it's a viable T3 spam strategy | Deadeye can also be spammed inside the range of [[Primary Mentoring (BTD6)|Primary Mentoring]] for bursts of damage; it's a viable T3 spam strategy that excels at taking down large groups. [[Primary Expertise (BTD6)|Primary Expertise]] is also a solid choice, granting cheap T2's and additional cleanup. Targeting Strong is preferred for single-target damage, with only some set on First for cleanup. | ||
Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons. | Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons. | ||
Deadeye's preferred crosspath depends. For most situations, 2-3-0 is preferred because [[Quickdraw (BTD6)|Quickdraw]] already takes advantage of the rifle attack's high range, plus better single-target damage with [[Standoff]]. 0-3-2 has a consistent speed bonus compared to 2-3-0, retaining it if Bloons enter its close range too often, and better versus groups due to [[Nomad]], but more prone to the [[Wanderer]] penalty due to the extra range it gains. If used only for Take Aim, not crosspathing is optimal. | |||
== Update history == | == Update history == | ||
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{{main gallery|Desperado}} | {{main gallery|Desperado}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed|Deadeye detect for sentrychamp (for the subtowers thing)}} | {{screenshot needed|Deadeye detect for sentrychamp (for the subtowers thing), also deadeye candidate image showing that bhandler no targetable ([https://www.reddit.com/r/btd6/s/ce2VOwktlL context])}} | ||
<gallery> | <gallery> | ||
BTD6 030 desperado sc.png|0-3-0 Desperado | BTD6 030 desperado sc.png|0-3-0 Desperado | ||