Long Reach (BTD6): Difference between revisions

Strategy: I should also mention this before one of you adds it back, the "reliability" thing is merely confusing and not informative, because Smart Spikes fixes this problem immediately. Dummy edit
Qwertyxp2000 (talk | contribs)
suggested bulletpoints, tbh I don't wanna go overloaded with bulletpoints but this looks appropriate amount of bulletpointing
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|xp    =120
|xp    =120
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'''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike Factory's [[range]] by 8 [[distance unit]]s and doubles the [[projectile lifespan|lifespan]] of its spike piles, though it doesn't prevent them from disappearing at the end of each round. It also doubles the lifespan of the spikes from [[Spike Storm (BTD6)|Spike Storm]]'s and [[Carpet of Spikes (BTD6)|Carpet of Spikes]]'s abilities. [[Crosspath]]ing with [[Spiked Mines (BTD6)|Spiked Mines]] increases the [[projectile radius|blast radius]] of its explosions by ~33% and crosspathing with [[Super Mines (BTD6)|Super Mines]] increases the radius of its main and mini-explosions by the same degree.
'''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike Factory's [[range]] by 8 [[distance unit]]s (from 34 to 42 without additional upgrades) and increases the [[projectile lifespan|lifespan]] of its spike piles during a round from 50 to 100 seconds. It also has the following benefits when given as a [[crosspath]]:
*[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] — Their abilities last twice as long.
*[[Spiked Mines (BTD6)|Spiked Mines]] and [[Super Mines (BTD6)|Super Mines]] — [[projectile radius|Blast radius]] of all their explosions increased by ~33%


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Long Reach should never be used as a standalone upgrade without going for {{BTD6|Smart Spikes}}. Its lifespan bonus is its only useful function, which Smart Spikes gets regardless.
Long Reach should never be used as a standalone upgrade without going for {{BTD6|Smart Spikes}}. Its lifespan bonus is its only useful function, which Smart Spikes gets regardless.