Archmage (BTD6): Difference between revisions

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figured the bulletpoints also work neatly here too, don't you reckon? also herald of everfrost lede format? idk, something like that with the bolded stuff that also is added in BTD6 and Battles 2 Heroes too, I guess?
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'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves all of Wizard Monkeys attacks, especially its main bolt, and grants it a new flame attack similar to [[Dragon's Breath (BTD6)|Dragon's Breath]] and a new decamo aura attack similar to [[Shimmer (BTD6)|Shimmer]]. All of its attacks, including new attacks gained from crosspaths, attack twice as fast.
'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves all of Wizard Monkeys attacks, especially its main bolt, and grants it a new flame attack similar to [[Dragon's Breath (BTD6)|Dragon's Breath]] and a new decamo aura attack similar to [[Shimmer (BTD6)|Shimmer]]. All of its attacks, including new attacks gained from crosspaths, attack twice as fast.


*'''Main bolt:''' [[Damage]] from 6 to 8 with increased [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), and increases their [[pierce]] from 7 to 11 (16 with 5-0-1). With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]].
*'''Main bolt:''' [[Damage]] from 6 to 8 with increased [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), increases their [[pierce]] from 7 to 11 (16 with 5-0-1), and has an attack cooldown of 0.1375 seconds. With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]].
*'''Dragon's Breath flames:''' Deals 2 damage with +8 [[MOAB-Class damage]], has 3 pierce, and an [[Attack Cooldown|attack cooldown]] of 0.0675 seconds. Flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. The flames apply a burn damage-over-time effect, dealing 1 damage every 1.5 seconds and lasting for 3 seconds. With [[Intense Magic (BTD6)|Intense Magic]], Dragon's breath attack pierce increases from 3 to 5 and projectile speed from 125 to 250.
*'''Dragon's Breath flames:''' Deals 2 damage with +8 [[MOAB-Class damage]], has 3 pierce, and an [[Attack Cooldown|attack cooldown]] of 0.0675 seconds. Flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. The flames apply a burn damage-over-time effect, dealing 1 damage every 1.5 seconds and lasting for 3 seconds. With [[Intense Magic (BTD6)|Intense Magic]], Dragon's breath attack pierce increases from 3 to 5 and projectile speed from 125 to 250.
*'''Shimmer:''' An aura that does no damage and removes the [[Camo Bloon (BTD6)|Camo]] property from up to 500 Bloons in a 75 unit radius, increased to 87.5 units with [[Monkey Sense (BTD6)|Monkey Sense]]. It has an attack cooldown of 1 second.
*'''Shimmer:''' An aura that does no damage and removes the [[Camo Bloon (BTD6)|Camo]] property from up to 500 Bloons in a 75 unit radius, increased to 87.5 units with [[Monkey Sense (BTD6)|Monkey Sense]]. It has an attack cooldown of 1 second.
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{research|Determine these theories for strategy:
* Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage.
* On Ouch and others, that sliver of DDT downtime for 5-2-0 can be a dealbreaker
}}
{{BTD6 last updated|52.2|section=y}}
Archmage deals great damage against blimps over long range with seeking, the ability to attack through walls, and decent pierce. It excels against {{BTD6|DDT}} rounds due to seeking bolts damaging several DDTs at once, but it lacks enough pierce to easily handle clumped dense rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]]. Its range and seeking mean that it can perform well even on many Expert maps such as [[Ravine]] [[CHIMPS]].
Archmage deals great damage against blimps over long range with seeking, the ability to attack through walls, and decent pierce. It excels against {{BTD6|DDT}} rounds due to seeking bolts damaging several DDTs at once, but it lacks enough pierce to easily handle clumped dense rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]]. Its range and seeking mean that it can perform well even on many Expert maps such as [[Ravine]] [[CHIMPS]].


5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as these are not enough to decamo every DDT on split lane and short maps.<!--on Ouch and others, that sliver of ddt downtime can be a dealbreaker--> Its Wall of Fire attack should be manually targeted onto blimps if possible, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.
5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as it's still too slow to decamo every DDT on split lane and short maps. Its Wall of Fire attack should be manually targeted onto blimps, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.


5-0-2 primarily has the benefit of innate camo detection and range bonus, making it suitable versus [[Phayze]], but is otherwise worse than 5-2-0 both for single target damage and against dense rounds such as 98.<!-- Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage. -->
5-0-2 primarily has the benefit of innate camo detection and range bonus, making it suitable versus [[Phayze]], but is otherwise worse than 5-2-0 both for single target damage and against dense rounds such as 98.


==Update history==
==Update history==