Update history:Bloons Card Storm/Version 6.2: Difference between revisions

Qwertyxp2000 (talk | contribs)
I recommend that only the community testers do the Development section, but also a big round of updations
Qwertyxp2000 (talk | contribs)
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===[[Monkey (BCS)|Monkey]]===
===[[Monkey (BCS)|Monkey]]===
====[[Extra-Super Monkey]]====
====[[Extra-Super Monkey]]====
{{BCS changes|version=6.2|names=Extra-Super Monkey|changes 1=
{{BCS changes|version=6.2|names=Extra-Super Monkey|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|changes 1=
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
}}
}}


====[[Even More Tacks (BCS)|Even More Tacks]]====
====[[Even More Tacks (BCS)|Even More Tacks]]====
{{BCS changes|version=6.2|names=Even More Tacks|changes 1=
{{BCS changes|version=6.2|names=Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|changes 1=
*{{buff|ATK increased|35|40}}
*{{buff|ATK increased|35|40}}
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
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{{research|Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former.}}
{{research|Is it just "Can't Attack", or does it now lose the ammo stat completely and added Can't Attack? More likely the former.}}
{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
*{{nerf|Gold cost increased|3|5}}
*{{nerf|Added keyword: Can't Attack|note=Ammo stat still exists, allowing players to use Ammo removals on it}}
*{{nerf|Added keyword: Can't Attack|note=Ammo stat still exists, allowing players to use Ammo removals on it}}
}}
}}
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{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
*{{buff|ATK increased|80|90}}
*{{buff|ATK increased|80|90}}
}}
====[[Shell Shock Mortar]]====
{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|changes 1=
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}}
}}
====[[Triple Shot (BCS)|Triple Shot]]====
{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|changes 1=
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}}
}}
}}


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====[[Bloon Amalgam]] / [[Bloon Amalgamation]]====
====[[Bloon Amalgam]] / [[Bloon Amalgamation]]====
{{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}}
{{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}}
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}}
{{BCS changes|version=6.2|names=Bloon Amalgamation|quote=Bloon Amalgam is '''LARGE''', and will behave as such.|changes 1=*{{buff|Now gains Must Pop}}
*{{neutral|Bloon type changed|Basic|Large|fix=y}}|hide=true}}
*{{neutral|Bloon type changed|Basic|Large|fix=y}}|hide=true}}


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====[[Salvation]]====
====[[Salvation]]====
{{research|What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel?}}
{{research|What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel?}}
{{BCS changes|version=6.2|names=Salvation|changes 1=
{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|changes 1=
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
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**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan]
*[https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/ Tester commentary by u/No-Appearance1780 on YouTube]


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