Boomerang Monkey (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) remind me: update the Boomerang Monkey's description and say that it's been updated as so (only a minor change, just a stat change, nothing special otherwise |
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'''Boomerang Monkey''' (simply named the '''Boomerang''' in the beta tests) is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It deals | '''Boomerang Monkey''' (simply named the '''Boomerang''' in the beta tests) is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It deals 30 damage to the previous [[Bloon (BCS)|Bloon]] of the target Bloon on the opponent's Bloon track, if one exists. The second hit's damage is independent from its ATK and is unaffected by ATK modifiers, such as [[Divination]] or [[Weakening Gas Bloon]]. | ||
Three Boomerang Monkey cards unlock upon completing [[Card Storm 101]]. [[Rang Bloon (BCS)|Rang Bloon]]s can generate Boomerang Monkey cards during a match. | Three Boomerang Monkey cards unlock upon completing [[Card Storm 101]]. [[Rang Bloon (BCS)|Rang Bloon]]s can generate Boomerang Monkey cards during a match. | ||
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{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Boomerang Monkey heavily relies on its back hit to compete against other early-game options, by default dealing 10 damage more than its main attack. In optimal conditions, it does 50 damage per turn when two or more Bloons are on screen. If possible, always let it attack one square behind the Bloon that should take the most damage. | *Boomerang Monkey heavily relies on its back hit to compete against other early-game options, by default dealing 10 damage more than its main attack. In optimal conditions, it does 50 damage per turn when two or more Bloons are on screen. If possible, always let it attack one square behind the Bloon that should take the most damage. | ||
*The Boomerang Monkey is much weaker than other early-game Monkeys. Its biggest rival is [[Triple Shot (BCS)|Triple Shot]], which for the same cost does 10 more total damage against 3 targets while doing the same total damage versus 1, but 10 less against 2. | *The Boomerang Monkey is much weaker than other early-game Monkeys, and much weaker against exactly one Bloon. Its biggest rival is [[Triple Shot (BCS)|Triple Shot]], which for the same cost does 10 more total damage against 3 targets while doing the same total damage versus 1, but 10 less against 2. | ||
*[[Rang Bloon (BCS)|Rang Bloon]] can help build up Boomerang Monkeys, but generally not advised because Boomerang Monkeys are expensive to place early on. | *[[Rang Bloon (BCS)|Rang Bloon]] can help build up Boomerang Monkeys, but generally not advised because Boomerang Monkeys are expensive to place early on. | ||
Revision as of 12:39, 17 December 2025
For the Boomerang Monkey in general, see Boomerang Monkey.
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Boomerang Monkey (simply named the Boomerang in the beta tests) is a Primary Monkey card in Bloons Card Storm. It deals 30 damage to the previous Bloon of the target Bloon on the opponent's Bloon track, if one exists. The second hit's damage is independent from its ATK and is unaffected by ATK modifiers, such as Divination or Weakening Gas Bloon.
Three Boomerang Monkey cards unlock upon completing Card Storm 101. Rang Bloons can generate Boomerang Monkey cards during a match.
Tips
This section was last updated for: version 6.2
- Boomerang Monkey heavily relies on its back hit to compete against other early-game options, by default dealing 10 damage more than its main attack. In optimal conditions, it does 50 damage per turn when two or more Bloons are on screen. If possible, always let it attack one square behind the Bloon that should take the most damage.
- The Boomerang Monkey is much weaker than other early-game Monkeys, and much weaker against exactly one Bloon. Its biggest rival is Triple Shot, which for the same cost does 10 more total damage against 3 targets while doing the same total damage versus 1, but 10 less against 2.
- Rang Bloon can help build up Boomerang Monkeys, but generally not advised because Boomerang Monkeys are expensive to place early on.
Update history
Version 0.8 (build 144)
Attack Power increased ― 15 → 25
Ammo reduced ― 2 → 1
Name changed
| Before | After |
|---|---|
| Boomerang | Boomerang Monkey |
Added On Attack keyword
Description changed ― "On Attack: Deal 15 Damage to the next Bloon" → "On Attack: Deal 15 Damage to the next adjacent Bloon" (undocumented)
The word "damage" is no longer capitalized in the card description
ATK decreased ― 25 → 20
Back hit damage increased ― 15 → 30
Gallery
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Icon
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Firstlook icon
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Screenshot
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Boomerang Monkey targeting a bloon
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Boomerang Monkey attacking
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Boomerang Monkey reloading
In other languages
This section was last updated for: version 3.2
| Language | Text | Notes |
|---|---|---|
| Danish | Boomerang-abe | — |
| German | Bumerangaffe | — |
| Spanish (Latin America) | Mono bumeranero | — |
| French | Singe à boomerang | — |
| Italian | Scimmia boomerang | — |
| Japanese | ブーメランモンキー | — |
| Korean | 부메랑 원숭이 | — |
| Norwegian | Bumerang-ape | — |
| Polish | Bumerangowa małpka | — |
| Portuguese (Brazil) | Macaco Bumerangue | — |
| Russian | Обезьяна с бумерангом | — |
| Swedish | Bumerangapa | — |
| Chinese (traditional) | 迴旋鏢猴 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Det man gør mod andre, sker mod en selv. | — |
| German | Alles rächt sich irgendwann. | — |
| Spanish (Latin America) | Lo que va, vuelve. | — |
| French | C’est le retour de bâton. | — |
| Italian | Torna sempre all'ovile. | — |
| Japanese | 投げたものは必ず自分に返ってくる。 | — |
| Korean | 가는 게 있으면 오는 게 있는 법. | — |
| Norwegian | Som man reder, så ligger man. | — |
| Polish | Co ma wrócić, nie zostanie. | — |
| Portuguese (Brazil) | O que vai fácil, volta fácil. | — |
| Russian | Что посеешь, то и пожнешь. | — |
| Swedish | Som man bäddar får man ligga. | — |
| Chinese (traditional) | 鏢去鏢回,循環往復。 | — |
Navigation
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