Blooming Bloon (BCS): Difference between revisions

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During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was added to the update unchanged.
During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was added to the update unchanged.


During the Version 6.2 playtest, a community tester proposed for Blooming Bloon to spawn Swarm Yellows instead of normal Yellows and decrease its Health from 80 to 75 (likely to limit a case with Blooming + Zee Jay's Passive + Dark Castle). However, only the Swarm Yellow change was added by Ninja Kiwi in the update.
During the Version 6.2 playtest, a community tester proposed for Blooming Bloon to spawn Swarm Yellows instead of normal Yellows and decrease its Health from 80 to 75 (likely to limit a case with Blooming + Zee Jay's Passive + Dark Castle).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> However, only the Swarm Yellow change was added by Ninja Kiwi in the update,<ref name="odyssey-6.2-video" /> in turn reducing Health of summoned Bloons by 20 each (total of 60 from a leaked Blooming). After playtesting, Blooming Bloon was considered more of a "fair and balanced Bloon" that is still very strong in aggro but not enough to be a total crutch for aggro.<ref name="odyssey-6.2-video" /> It should be noted that casual players considered Blooming Bloon their least favorite card overall.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==