Archmage (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: haven't used condor with archmage much but sure I guess |
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Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and | Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and blimp stallers that spread out blimps that reduce reduce pierce issues (e.g. [[Giant Condor]]). | ||
5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]]. | 5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]]. | ||