Zombie MOAB: Difference between revisions

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|cost  =6
|cost  =6
|charges=1
|charges=2
|health =350
|health =330
|delay  =7
|delay  =7
}}
}}
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==Tips==
==Tips==
{{Strategy needed|More could be said about how to strategize with a zommoab, such as whether it's a good early card for tempo, or maybe something you'd add with other bloons}}
{{Strategy needed|More could be said about how to strategize with a zommoab, such as whether it's a good early card for tempo, or maybe something you'd add with other bloons}}
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*The Zombie MOAB has a total health pool of 700 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as a meatshield for [[Camo Bloon]]s.
*The Zombie MOAB has a total health pool of 760 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as meatshields. With two of them, Zombie MOAB becomes very hard to take down.
*Be careful not to pop a Zombie MOAB with [[revive]] if it has zero delay, or else it will become a 350 damage Bloon. However, its very long delay usually makes this not too much of a concern.
**Its massive meatshield makes it suitable for protecting [[Camo Bloon]]s.
*Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern.
*Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it.


==Update history==
==Update history==
{{BCS change list by name|Zombie MOAB}}
{{BCS change list by name|Zombie MOAB}}
==Development==
Initially during Version 6.2 playtests, the Zombie MOAB was only given an extra charge, with the design practice of similar MOAB cards like the [[Damaged MOAB]] or normal [[MOAB (BCS)|MOAB]].<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> However, playtesters found it difficult to counter the new Zombie MOABs compared to normal MOABs despite the 7 delay (versus 4).<ref name="odyssey-6.2-video"> A community tester noted that the new health reduction of the Zombie MOAB from 350 to 330 makes [[Dart Arts Wizard]] synergy more necessary, a change that they deem justifiable, since equipping Undead-specific synergy would hurt defensive capability.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==