Update history:Bloons Card Storm/Version 6.2: Difference between revisions
Planterror (talk | contribs) →Spooky Bloon: another |
Qwertyxp2000 (talk | contribs) some minor stuff |
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====[[Golden Blimp]]==== | ====[[Golden Blimp]]==== | ||
{{BCS changes|version=6.2|names=Golden Blimp | {{BCS changes|version=6.2|names=Golden Blimp | ||
|changes 1=*{{nerf|Health bonus per Gold spent decreased|70|65}} | |changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}} | ||
}} | }} | ||
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====[[Druid (BCS)|Druid]]==== | ====[[Druid (BCS)|Druid]]==== | ||
{{BCS changes|version=6.2|names=Druid|changes 1= | {{BCS changes|version=6.2|names=Druid|changes 1= | ||
*{{buff|Defender bonus increased|10|20}} | *{{buff|Defender bonus increased|+10|+20}} | ||
*{{buff|On Play: Hero heal increased|50|75}} | *{{buff|On Play: Hero heal increased|50|75}} | ||
}} | }} | ||
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{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1= | {{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1= | ||
*{{buff|Gold cost decreased|3|2}} | *{{buff|Gold cost decreased|3|2}} | ||
*{{nerf|Health buff to played Bloon decreased|25|20}} | *{{nerf|Health buff to played Bloon decreased|+25|+20}} | ||
}} | }} | ||
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{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1= | {{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1= | ||
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}} | *{{neutral|Additional debuff changed|Stun|Increase delay by 1}} | ||
*{{nerf|Health | *{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}} | ||
}} | }} | ||
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}} | }} | ||
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}} | *{{buff|Amelia's Prologue achievement can now be earned again|fix=y}} | ||
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1= | {{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1 = *{{buff|Archer's Instinct and Hex of Power can now be played when they're at one charge left}} |changes 1 store= | ||
*{{buff|Can now be played when it's at one charge left|fix=y}} | *{{buff|Can now be played when it's at one charge left|fix=y}} | ||
}} | }} | ||