Update history:Bloons Card Storm/Version 6.2: Difference between revisions

Spooky Bloon: another
Qwertyxp2000 (talk | contribs)
some minor stuff
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====[[Golden Blimp]]====
====[[Golden Blimp]]====
{{BCS changes|version=6.2|names=Golden Blimp
{{BCS changes|version=6.2|names=Golden Blimp
|changes 1=*{{nerf|Health bonus per Gold spent decreased|70|65}}
|changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}}
}}
}}


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====[[Druid (BCS)|Druid]]====
====[[Druid (BCS)|Druid]]====
{{BCS changes|version=6.2|names=Druid|changes 1=
{{BCS changes|version=6.2|names=Druid|changes 1=
*{{buff|Defender bonus increased|10|20}}
*{{buff|Defender bonus increased|+10|+20}}
*{{buff|On Play: Hero heal increased|50|75}}
*{{buff|On Play: Hero heal increased|50|75}}
}}
}}
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{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
*{{buff|Gold cost decreased|3|2}}
*{{buff|Gold cost decreased|3|2}}
*{{nerf|Health buff to played Bloon decreased|25|20}}
*{{nerf|Health buff to played Bloon decreased|+25|+20}}
}}
}}


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{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1=
{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1=
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}}
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}}
*{{nerf|Health buff reduced|20|10}}
*{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}}
}}
}}


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}}
}}
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}}
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}}
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1=
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1 = *{{buff|Archer's Instinct and Hex of Power can now be played when they're at one charge left}} |changes 1 store=
*{{buff|Can now be played when it's at one charge left|fix=y}}
*{{buff|Can now be played when it's at one charge left|fix=y}}
}}
}}