Druid (BCS): Difference between revisions
Planterror (talk | contribs) fixed description and lede, also I think mentioning it can't overheal is kinda pointless when no heal does that? |
Qwertyxp2000 (talk | contribs) No edit summary |
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==Tips== | ==Tips== | ||
{{BCS last updated|section=y | {{BCS last updated|6.2|section=y}} | ||
* Druid's On Play effect guarantees healing on the turn it is played, and its Common rarity makes acquisition of this card easier in contrast with [[Jungle's Bounty Druid]]. Its main disadvantage is that it's less efficient than [[Quick Break]] while having relatively weak stats for a 2-delay Monkey (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK). | * Druid's On Play effect guarantees healing on the turn it is played, and its Common rarity makes acquisition of this card easier in contrast with [[Jungle's Bounty Druid]]. Its main disadvantage is that it's less efficient than [[Quick Break]] while having relatively weak stats for a 2-delay Monkey (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK). | ||
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does | * Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does the same on Defender (Tack does up to 70 damage on Defender, compared to 60), but comes with the advantage of the aforementioned On Play effect. | ||
* Its Common rarity makes it decent as an unlock for newer players when earned from random loot, however it should be replaced with better options after unlocking more cards. | * Its Common rarity makes it decent as an unlock for newer players when earned from random loot, however it should be replaced with better options after unlocking more cards. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Druid}} | {{BCS change list by name|Druid}} | ||
==Development== | |||
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> | |||
==Gallery== | ==Gallery== | ||