Bouncing Bullet (BCS): Difference between revisions

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'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.
'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.


==Tips==
==Tips==
{{BCS last updated|section=y|4.0}}
{{BCS last updated|6.2|section=y}}
{{Outdated|update the numbers to 6.2 damage}}
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage.
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 170 total damage.
**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
**If there are exactly two targets, the first and second targets take up to 110 and 60 damage, respectively.
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]], and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, and [[Berserker Brew (BCS)|Berserker Brew]].
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.


==Update history==
==Update history==
{{BCS change list by name|Bouncing Bullet}}
{{BCS change list by name|Bouncing Bullet}}
==Development==
During Version 6.2 playtests, Bouncing Bullet was buffed in ATK from 80 to 90, on the basis on its relying too much on damage spread, having a weakness of RNG, worse single-target damage, and its only strength over formerly same-costing [[Super Monkey (BCS)|Super Monkey]] was its higher synergy with ammo buffs (e.g. [[Ezili (BCS)|Ezili]] and [[Striker Jones (BCS)|Striker Jones]]).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>


==Gallery==
==Gallery==
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==References==
{{references}}
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==Navigation==
==Navigation==
{{BCS monkey nav}}
{{BCS monkey nav}}