Druid of Peace: Difference between revisions
Planterror (talk | contribs) adding references section |
Qwertyxp2000 (talk | contribs) →Development: the anti-aggro control vs aggro can be discussed elsewhere, it's more general anyway |
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==Development== | ==Development== | ||
Druid of Peace was tested in the Version 6.2 playtest, with the proposed nerf being a removal of its attack and increased Gold cost. Community playtesters noted that while it was not common in casual gameplay, it was deemed overpowered in competitive gameplay, with it dominating over many archetypes, and being a hard counter to OTK.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> It should be noted that competitive players would rely on [[Return to Sender]] (versus single enemy Monkeys) and [[Ceasefire]] (against Defenders) in OTK to counter specific anti-OTK cards.<ref name="odyssey-6.2-video" / | Druid of Peace was tested in the Version 6.2 playtest, with the proposed nerf being a removal of its attack and increased Gold cost. Community playtesters noted that while it was not common in casual gameplay, it was deemed overpowered in competitive gameplay, with it dominating over many archetypes, and being a hard counter to OTK.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> It should be noted that competitive players would rely on [[Return to Sender]] (versus single enemy Monkeys) and [[Ceasefire]] (against Defenders) in OTK to counter specific anti-OTK cards.<ref name="odyssey-6.2-video" /> | ||
==Gallery== | ==Gallery== | ||