Zombie MOAB: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.4|section=y}}
*The Zombie MOAB has a total health pool of 660 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as a way to soak damage and apply slow pressure to the opponent. With two of them, Zombie MOAB becomes very hard to take down.
*The Zombie MOAB has a total health pool of 660 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as a way to soak damage and apply slow pressure to the opponent. With two of them, Zombie MOAB becomes very hard to take down.
**Its massive health and resistance to removal cards like [[Extreme Heat]] makes it suitable for protecting [[Camo Bloon]]s.
**Its massive health and resistance to removal cards like [[Extreme Heat]] makes it suitable for protecting [[Camo Bloon]]s.
**[[Camo Green Bloon]], [[Camo Lead Bloon]] and [[Camo Regrow Ceramic Bloon]] can be very difficult cards to deal with while Zombie MOAB is on the field.
**[[Camo Green Bloon]], [[Camo Lead Bloon]] and [[Camo Regrow Ceramic Bloon]] can be very difficult cards to deal with while Zombie MOAB is on the field.
*Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern.
*Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern.
*Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it.
*Zombie MOAB is one of the few two-charge Zombie Bloons, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it.
*Zombie MOAB gets a lot of value from cards that heal passively such as [[Prince of Darkness (BCS)|Prince Of Darkness]] and [[Necromancer (BCS)|Necromancer]] due to its very long delay and high health allowing it to continually heal without as much risk of being popped.
*Zombie MOAB gets a lot of value from cards that heal passively such as [[Prince of Darkness (BCS)|Prince Of Darkness]] and [[Necromancer (BCS)|Necromancer]] due to its very long delay and high health allowing it to continually heal without as much risk of being popped.
*Zombie MOAB being two charges makes it the best value per card that you can get out of [[Dart Arts Wizard]], with both charges giving a combined +120 health accounting for Revive.
*Zombie MOAB being two charges makes it the best value per card that you can get out of [[Dart Arts Wizard]], with both charges giving a combined +120 health accounting for Revive.