Template:BTD6 frontier encounter: Difference between revisions
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forgot parameter for encounter type |
added handler when no reinforcements are set |
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| Line 56: | Line 56: | ||
!Elite | !Elite | ||
|- | |- | ||
|[[List of rounds in Frontier Legends#Reinforcement set {{{reinforcementSet|}}}|Reinforcement set {{{reinforcementSet|}}}]] | |{{#if:{{{reinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{reinforcementSet|}}}|Reinforcement set {{{reinforcementSet|}}}]] | ||
<ul><li>Round {{#replace:{{#replace:{{{rushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}} | <ul><li>Round {{#replace:{{#replace:{{{rushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}} | ||
</li></ul> | </li></ul>|None}} | ||
|[[List of rounds in Frontier Legends#Reinforcement set {{{replayReinforcementSet|}}}|Reinforcement set {{{replayReinforcementSet|}}}]] | |{{#if:{{{replayReinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{replayReinforcementSet|}}}|Reinforcement set {{{replayReinforcementSet|}}}]] | ||
<ul><li>Round {{#replace:{{#replace:{{{replayRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}} | <ul><li>Round {{#replace:{{#replace:{{{replayRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}} | ||
</li></ul> | </li></ul>|None}} | ||
|[[List of rounds in Frontier Legends#Reinforcement set {{{eliteReinforcementSet|}}}|Reinforcement set {{{eliteReinforcementSet|}}}]] | |{{#if:{{{eliteReinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{eliteReinforcementSet|}}}|Reinforcement set {{{eliteReinforcementSet|}}}]] | ||
<ul><li>Round {{#replace:{{#replace:{{{eliteRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}} | <ul><li>Round {{#replace:{{#replace:{{{eliteRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}} | ||
</li></ul> | </li></ul>|None}} | ||
|} | |} | ||
{| class="wikitable single-width style="margin-top:0px"" | {| class="wikitable single-width style="margin-top:0px"" | ||
| Line 102: | Line 102: | ||
|reinforcementSet=1 | |reinforcementSet=1 | ||
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22 | |rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22 | ||
|replayReinforcementSet=2 | |||
|replayRushList=18,9;21,10;24,12 | |replayRushList=18,9;21,10;24,12 | ||
|eliteReinforcementSet=3 | |eliteReinforcementSet=3 | ||
Revision as of 20:37, 25 December 2025
Example
The following table is created by the template below
| Map | Middle of the Road | Type | Story | Challenge rule | First time | Replay | Elite |
|---|---|---|---|---|---|---|---|
| Set 1 | |||||||
| 1 | 16 | 51 | |||||
| 10 | 25 | 60 | |||||
| Other challenge rules: | |||||||
| End of round | 0.15× ($158.25 total) |
0.25× ($301.25 total) |
2.0× ($3,110 total) | ||||
| Victory | $150 | $50 | $1,200 | ||||
| First time | Replay | Elite |
|---|---|---|
Reinforcement set 1
|
Reinforcement set 2
|
Reinforcement set 3
|
{{Template:BTD6 frontier encounter
|map=Middle of the Road
|encounterType=Story
|roundset=1
|speedMultiplier=1.1
|moabSpeedMultiplier=0.9
|regrowRateMultiplier=1.5
|removeableCostMultiplier=0.5
|bloonHealthMultiplier=1.25
|moabHealthMultiplier=0.75
|bossHealthMultiplier=0.8
|bossSpeedMultiplier=1.2
|startRound=1
|replayStartRoundAddition=15
|eliteStartRoundAddition=50
|endRound=10
|replayEndRoundAddition=15
|eliteEndRoundAddition=50
|allCamo=1
|allRegrow=1
|endOfRoundCashMultiplier=0.15
|replayEndOfRoundCashMultiplier=0.25
|eliteEndOfRoundCashMultiplier=2.0
|victoryCashMultiplier=1.5
|replayVictoryCashMultiplier=0.5
|eliteVictoryCashMultiplier=12
|reinforcementSet=1
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22
||replayReinforcementSet=2
|replayRushList=18,9;21,10;24,12
|eliteReinforcementSet=3
|eliteRushList=50,34;55,38;60,42;65,46;69,49;73,53;79,55;84,58;89,61
|storyTowers={{BTD6 rewards|InstaMonkey:NinjaMonkey,210}} ({{Hover|Piercing|135% Pierce}})<br>{{BTD6 rewards|InstaMonkey:BoomerangMonkey,002}} ({{Hover|Quickshot|115% Attack Speed}})
}}
The following challenge rules are shared between all encounters:
- Mode: Apopalypse
- Difficulty: Medium
Max monkeys: Default
Starting cash: Current amount of Bananite
Starting lives: Current amount
Monkey Knowledge disabled
Only powers purchased in the General Store are allowed
No continues
Double Cash disabled
Fast Track disabled
Paragon limit: 0
No round 100 reward
Ability cooldown rate: 60%
Cash per pop multiplier: 0×
Cash generated by towers multiplier: 0×- All Towers and Heroes available
