Eerie Lifeforce: Difference between revisions

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small update
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only as a last resort to stall the Bloon before a card such as [[Return to Sender]].
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only used early or as a last resort to stall the Bloon before a card such as [[Return to Sender]].
*Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay.
*Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay.
**[[ARBITR]] can be used if the opponent lacks anything strong enough to stop it.
**[[ARBITR]] can be used if the opponent lacks anything strong enough to stop it.
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*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 2 Gold.
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 2 Gold.
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it.
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it.
*Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons.


==Update history==
==Update history==