M.A.D (BTD6): Difference between revisions

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==Stats==
==Stats==
{{BTD6 stat list by tiers|Dartling Gunner|050}}
{{BTD6 stat list by tiers|Dartling Gunner|050}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


== Strategy ==
== Strategy ==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. In [[Freeplay]], it's also strong, but not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).


Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.
Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.


1-5-0 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank. 0-5-0 may be necessary on Least Tiers in competitive gameplay.
1-5-0 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank. 0-5-0 may be necessary on Least Tiers in competitive gameplay.
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


==Update history==
==Update history==