Jungle's Bounty (BTD6): Difference between revisions

Keaton42 (talk | contribs)
m Removed redundant + when "plus" was already mentioned, and added a link to the Banana Farm instead of an unlinked text called "Farm"
Qwertyxp2000 (talk | contribs)
is "extra" clearer? also kinda got started with druid farming, someone better than me test the strategy. the research tag alone probably gave too much pressure to those making the strategy section. more is needed to test druid farming, but I saw some people use druid farming decently, didn't research it enough I have, but yeah
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==Jungle's Bounty Ability==
==Jungle's Bounty Ability==
[[file:BTD6 DruidMonkey JunglesBountyUpgradeIconAA.png|100px|right|Jungle's Bounty Ability]]
[[file:BTD6 DruidMonkey JunglesBountyUpgradeIconAA.png|100px|right|Jungle's Bounty Ability]]
When activated, the Jungle's Bounty ability grants $320, plus another $130 per [[Banana Farm (BTD6)|Banana Farm]] within range of this Druid, and 1 life. Its income can be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. If other Jungle's Bounty abilities are available, all of them will trigger simultaneously.
When activated, the Jungle's Bounty ability grants $320, plus an extra $130 per [[Banana Farm (BTD6)|Banana Farm]] within range of this Druid, and 1 life. Its income can be boosted by [[Monkey City (BTD6)|Monkey City]] and Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. If other Jungle's Bounty abilities are available, all of them will trigger simultaneously.


This ability has a 60 second cooldown, and has a full initial cooldown. It can only be activated up to 3 times per round for each Druid, and cannot be activated after 3 minutes since the start of the round nor during the penalty timer in [[Boss Bloon Event]]s and CT Boss tiles.
This ability has a 60 second cooldown, and has a full initial cooldown. It can only be activated up to 3 times per round for each Druid, and cannot be activated after 3 minutes since the start of the round nor during the penalty timer in [[Boss Bloon Event]]s and CT Boss tiles.
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
Jungle's Bounty does plenty of damage on non-simultaneous lane maps but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons (although the stronger vine helps with that), making it a subpar solo saveup for [[Spirit of the Forest (BTD6)|Spirit of the Forest]] in [[CHIMPS]], and is mostly used for its income generation on game modes that allow it.  
Jungle's Bounty does plenty of damage on non-simultaneous lane maps but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons (although the stronger vine helps with that), making it a subpar solo saveup for [[Spirit of the Forest (BTD6)|Spirit of the Forest]] in [[CHIMPS]], and is mostly used for its income generation on game modes that allow it.  


{{Research|Druid farming really deserves its own strategy article. Lots of research is needed to find out how good it really is.}}
{{Research|Druid farming has significant depth to how to optimize it. Lots of research is needed to find out how good it really is. When would you want to use it in Bossing? What cases make it better than your typical Miniopolis route? Would you still use it past r50? Is this farming route's best use case r40-r50?}}
Its main strength is income generation near Farms and with [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s level 5+ benefit, with him buffing as many these Druids as possible. Each Jungle's Bounty should reach as many Farms as possible, with 0-0-0 preferred if no other Farms exist. Druid farming works best on maps that have open space to spam Farms. Since it does most of the non-blimp defense, it steals pop income from [[Bloon Trap (BTD6)|Bloon Trap]] and [[Rubber to Gold (BTD6)|Rubber to Gold]] but compensates this by potentially making a lot of income over time instead of per round.
 
0-4-1 is preferred when optimizing farming, covering potentially more Farms. Buying 0-4-0 first before 0-4-1 should be done to begin its ability sooner. Top crosspaths are only used when needing it defensively.


==Update history==
==Update history==