Advanced Intel (BTD6): Difference between revisions

Keaton42 (talk | contribs)
m Specified range
Qwertyxp2000 (talk | contribs)
Range mechanics: heli has a "range" but it's only within the helicopter itself of 42. The pad is the range that intel uses for heli range
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==Range mechanics==
==Range mechanics==
{{Research|Confirm more complicated intel cases such as Beast Handler beasts}}
{{Research|Confirm more complicated intel cases such as Beast Handler beasts}}
For the most part, Advanced Intel only targets Bloons within the "display range" of a tower. This means it only uses the small radii of [[Sniper Monkey (BTD6)|Sniper Monkey]]s and flying towers instead of their true range.
For the most part, Advanced Intel only targets Bloons within the "display range" of a tower. This means it only uses the small radii of [[Sniper Monkey (BTD6)|Sniper Monkey]]s and the landing pads of flying towers instead of their true range.
*[[Beast Handler (BTD6)|Beast Handler]]s without beasts only count the handler's small attack range. Beast Handlers with beasts only count the range of their beasts. In both cases, the beast placement and merging radius is ignored.
*[[Beast Handler (BTD6)|Beast Handler]]s without beasts only count the handler's small attack range. Beast Handlers with beasts only count the range of their beasts. In both cases, the beast placement and merging radius is ignored.
*[[Master Builder#Green Sentry Paragon|Green Sentry Paragons]] behave as if their range is a 20-unit radius, even though their "display range" is 70 units.
*[[Master Builder#Green Sentry Paragon|Green Sentry Paragons]] behave as if their range is a 20-unit radius, even though their "display range" is 70 units.