Ghost Monkey: Difference between revisions

smart persan LIED TO US
Qwertyxp2000 (talk | contribs)
I got one on a burny mortar, ouch
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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*This card has the same cost as [[Quick Reload]] and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity and class. Therefore, Quick Reload is generally better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
*This card has the same cost as [[Quick Reload]] and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity and class. Therefore, Quick Reload is generally better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
**Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. However, sometimes they will intentionally use up that Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to claim<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
**Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant.  
***Mortars have no control when to attack, making Ghost Monkey effective at removing them.
***Sometimes players will intentionally use up the affected Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to claim<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.