War Bonds: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: was never changed but adding sniper buffs and the presence of nvg sniper is a big buff here, and now striker military decks are prerty self-sufficient, you agree? |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*For Military Striker decks, this is a better [[Cash Drop (BCS)|Cash Drop]]. It also has 2 charges instead of 1, so having even just one Military Monkey nets more Gold. | *For Military Striker decks, this is a better [[Cash Drop (BCS)|Cash Drop]]. It also has 2 charges instead of 1, so having even just one Military Monkey nets more Gold. However, more specific deckbuilding with Military Monkeys is necessary, reducing choice of Monkeys to bring value to this card. | ||
*Having a mix of cheap Military Monkeys is recommended to allow War Bonds to gain more value early on. | |||
*Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]]. | *Like other cards that grant Gold generation during a round, War Bonds with at least one Military Monkey can also allow triple [[Quick Ready]]. | ||
*War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons. | *War Bonds is suitable for midrange Striker Military decks that afford expensive rushes and Monkeys while also having [[Quick Ready]] combos as wincons. | ||