Bloon Exclusion Zone (BTD6): Difference between revisions

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'''Bloon Exclusion Zone''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains two extra turrets, six in total, effectively granting 1.5x attack speed (from 0.375s to 0.25s) compared to [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]], and has even more pierce (4 to 6), damage (4 to 8), and projectiles per shot (6 to 12). All barrels are even taller than the predecessor, the tallest at 42 z-units. The increased height allows some barrels to pass over certain obstacles. The "Target Independent" targeting option is modified to target First, Last, Close, Strong, First, Strong.
'''Bloon Exclusion Zone''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains two extra turrets, six in total, effectively granting 1.5x attack speed (from 0.375s to 0.25s) compared to [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]], and has even more pierce (4 to 6), damage (4 to 8), and projectiles per shot (6 to 12). All barrels are even taller than the predecessor, the tallest at 42 z-units. The increased height allows some barrels to pass over certain obstacles. The "Target Independent" targeting option is modified to target First, Last, Close, Strong, First, Strong.


If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time are both increased from +3 to +6.
If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time are both increased from +2 to +4.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{outdated|205 nerf means 025 might be better?}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Bloon Exclusion Zone is an expensive late game carry with incredible late-game damage and knockback. It can easily handle dense rounds and even the {{BTD6|BAD}}, but needs support to damage {{BTD6|DDT}}s. {{BTD6|Acidic Mixture Dip}} is the cheapest option and also boosts its damage, though this can be difficult space-wise. In this case it should be paired with 4 AMDs, 2 2-2-0 and 2 2-0-1, all isolated to only give AMD to the BEZ, with one upgraded to {{BTD6|Stronger Stimulant}}. Other anti-Lead options such as {{BTD6|Monkey Intelligence Bureau}} or {{BTD6|Embrittlement}} still work. {{BTD6|Overclock}} is also a great support option for it, but is expensive to get given its own high cost.
Bloon Exclusion Zone is an expensive late game carry with incredible late-game damage and knockback. It can easily handle dense rounds and even the {{BTD6|BAD}}, but needs support to damage {{BTD6|DDT}}s. {{BTD6|Acidic Mixture Dip}} is the cheapest option and also boosts its damage, though this can be difficult space-wise. In this case it should be paired with 4 AMDs, 2 2-2-0 and 2 2-0-1, all isolated to only give AMD to the BEZ, with one upgraded to {{BTD6|Stronger Stimulant}}. Other anti-Lead options such as {{BTD6|Monkey Intelligence Bureau}} or {{BTD6|Embrittlement}} still work. {{BTD6|Overclock}} is also a great support option for it, but is expensive to get given its own high cost.