Strategy:Contested Territory (BTD6): Difference between revisions
Planterror (talk | contribs) →Least Cash - Regular: mermonkey gud pierce |
Qwertyxp2000 (talk | contribs) →Tile Strategy: no one's mentioned going past r90 yet, so I will say the easiest choice: flying fortress. other options, dunno, but you certainly need at least two towers on r90+ tiles, intuition says so too |
||
| Line 58: | Line 58: | ||
==Tile Strategy== | ==Tile Strategy== | ||
===Least Cash=== | ===Least Cash=== | ||
*If a | *If a Hero is available, centralizing a defense around the hero is usually the most cost-efficient. | ||
*Saveups for affording defense should focus largely on early-game. | *Saveups for affording defense should focus largely on early-game. | ||
*Cash-related relics are pointless on Least Cash, unless there's no better relics available. | *Cash-related relics are pointless on Least Cash, unless there's no better relics available. | ||
| Line 72: | Line 72: | ||
*If a Hero is not enabled, try to aim between $2000-$4000 score on most maps. With proper relics, it is possible to reach lower than that. | *If a Hero is not enabled, try to aim between $2000-$4000 score on most maps. With proper relics, it is possible to reach lower than that. | ||
*Wall of Fire on intersections can deliver a lot of damage to oncoming bloons as long as you can overcome its Purple weakness. | *Wall of Fire on intersections can deliver a lot of damage to oncoming bloons as long as you can overcome its Purple weakness. | ||
*Base Mermonkeys have high pierce and can support a defense | *Base Mermonkeys have high pierce and can support a defense that has strong single target damage, especially with Sharper Prongs. | ||
*Cannon Ship with crosspaths covers all rounds on Beginner Maps with good water coverage, on certain maps even solo the MOABs. | *Cannon Ship with crosspaths covers all rounds on Beginner Maps with good water coverage, on certain maps even solo the MOABs. | ||
*On more difficult single-lane maps (like Chutes or Firing Range) that lack good LC towers like Wizard/Buccaneer or Heroes, Razor Rotors is a simple but beatable solution for any pre-R43 tile without needing Relics. Once relics are obtained more options become available to beat with cheaper, especially as relics like Super Monkey Storm can defeat the MOAB and allow weaker towers to clear. | *On more difficult single-lane maps (like Chutes or Firing Range) that lack good LC towers like Wizard/Buccaneer or Heroes, Razor Rotors is a simple but beatable solution for any pre-R43 tile without needing Relics. Once relics are obtained, more options become available to beat with cheaper, especially as relics like Super Monkey Storm can defeat the MOAB and allow weaker towers to clear. | ||
====Least Cash - Non-Regular==== | ====Least Cash - Non-Regular==== | ||
| Line 81: | Line 81: | ||
*Churchill, Silas, and Gwendolin are more effective here due to their potential to carry a basic defense. | *Churchill, Silas, and Gwendolin are more effective here due to their potential to carry a basic defense. | ||
*Plasma Accelerator is cheaper than Spectre and Apache Dartship, and can solo to round 80 assuming proper relic support to save up to it. | *Plasma Accelerator is cheaper than Spectre and Apache Dartship, and can solo to round 80 assuming proper relic support to save up to it. | ||
*Abyssal Warrior has plenty of raw damage and a cheap camo crosspath, and aside from lack of | *Abyssal Warrior has plenty of raw damage and a cheap camo crosspath, and aside from lack of Lead damage, it can go to the early 70s. | ||
*Artillery Battery can also be used to clear up to the late 70s with proper targeting micro and decent bends, provided another way to clear camos is used. | *Artillery Battery can also be used to clear up to the late 70s with proper targeting micro and decent bends, provided another way to clear camos is used. | ||
*Arctic Knight and Juggernaut on maps with walls can clear many rounds of dense Bloons. | *Arctic Knight and Juggernaut on maps with walls can clear many rounds of dense Bloons. | ||
| Line 120: | Line 120: | ||
* Apache Dartship is an easy method of excelling the midgame without a T5, provided the map lacks simultaneous lanes. It only struggles to beat rounds with multiple Fortified MOABs (especially R64), and rounds from R75 and beyond. | * Apache Dartship is an easy method of excelling the midgame without a T5, provided the map lacks simultaneous lanes. It only struggles to beat rounds with multiple Fortified MOABs (especially R64), and rounds from R75 and beyond. | ||
** If Etienne is enabled, he can be used to give Camo detection to a tower that excels at everything else, like an Apache Dartship/Prime, resulting in a 6-7 score. | ** If Etienne is enabled, he can be used to give Camo detection to a tower that excels at everything else, like an Apache Dartship/Prime, resulting in a 6-7 score. | ||
*Observe the final round number and prepare for difficult rounds, especially if wanting to reduce score by cutting out certain crosspaths. | * Observe the final round number and prepare for difficult rounds, especially if wanting to reduce score by cutting out certain crosspaths. | ||
* On rounds going beyond 90, having at least two towers is almost always necessary. Flying Fortress is an easy carry, provided Spectre's Super Ceramic weakness is dealt with. | |||
===Time Attack=== | ===Time Attack=== | ||