Dreadbloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Stage 1: speaking of which, time to test it in an hour or two |
Qwertyxp2000 (talk | contribs) This week is stage 2 and stage 3 back to normal |
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'''Stage 2''' Dreadbloon focuses on sabotaging the player's deck with [[Avalanche (BCS)|Avalanche]] cards, which deal damage while held in the hand until the player spends [[Gold (BCS)|Gold]] to remove them, and includes cards that sabotage the player's Monkeys. Despite being named Stage 2, it's the | '''Stage 2''' Dreadbloon focuses on sabotaging the player's deck with [[Avalanche (BCS)|Avalanche]] cards, which deal damage while held in the hand until the player spends [[Gold (BCS)|Gold]] to remove them, and includes cards that sabotage the player's Monkeys. Despite being named Stage 2, it's not always the second stage. | ||
*'''Bring it Down''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]], then inserts an Avalanche card into the player's deck. | *'''Bring it Down''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]], then inserts an Avalanche card into the player's deck. | ||
*'''More Cards Now!''' − Causes both the player and Dreadbloon to draw cards equal to the current Phase number. | *'''More Cards Now!''' − Causes both the player and Dreadbloon to draw cards equal to the current Phase number. | ||
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|ability 3 type=Active | |ability 3 type=Active | ||
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'''Stage 3''' Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards. Despite being named Stage 3, it's the | '''Stage 3''' Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards. Despite being named Stage 3, it's not always the third stage. | ||
*'''Rock, Pop and Awe''' − Spawns a [[Rock Bloon (BCS)|Rock Bloon]], then triggers an additional effect depending on the turn number. On even-numbered turns, it causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. On odd-numbered turns, it permanently reduces the ATK of the enemy Monkey (oldest first) with the highest ATK by 5 per phase. If no target exists for the second effect, it does not trigger. | *'''Rock, Pop and Awe''' − Spawns a [[Rock Bloon (BCS)|Rock Bloon]], then triggers an additional effect depending on the turn number. On even-numbered turns, it causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. On odd-numbered turns, it permanently reduces the ATK of the enemy Monkey (oldest first) with the highest ATK by 5 per phase. If no target exists for the second effect, it does not trigger. | ||
*'''Bloon Removal Time''' − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent instead loses 2 Gold per phase. At Phase 4, the Gold loss is 8. | *'''Bloon Removal Time''' − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent instead loses 2 Gold per phase. At Phase 4, the Gold loss is 8. | ||